we are 2 friends from Costa Rica trying to build a game engine. The server is made in node.js, all the actionscript code is made by us with no dependency and we sync the sprites and config files using dropbox. -- Feedback is always welcome...
It's something to do with CPU usage, on my core i7 flash is using 90% CPU.
Maybe you have to look at how often you're updating the screen, I'm not very familiar with ActionScript but it feels like there's a constant loop running as fast as it can, is it possible to use an event based system to update the screen instead?
-- well yeah, its a cpu thing, we may need to lower the kb size on the imgs that made up the sprites, and less fps I guess... we need to do more optimization...
It's more that the game feels unresponsive, pressing left or right takes a few seconds for the character to move, and when there are many enemies on screen you can't move him at all.
It wasn't what I expected when I read 'tower defence game', but it looks fun anyway. Unfortunately it runs incredibly slow and crashed the chrome window it was running in.
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[ 3.2 ms ] story [ 31.1 ms ] threadMaybe you have to look at how often you're updating the screen, I'm not very familiar with ActionScript but it feels like there's a constant loop running as fast as it can, is it possible to use an event based system to update the screen instead?
Needs some more work guys, good luck!