[–] i386 2y ago ↗ Digital content, and content subscriptions must use IAP. Physical items, experiences etc don’t.https://developer.apple.com/in-app-purchase/ [–] keleftheriou 2y ago ↗ I know that, and disagree with it, but I’m not asking why those apps don’t have to use IAP.I’m asking why they don’t also get to have that warning come up. [–] KerrAvon 2y ago ↗ have you verified that they don't? [–] keleftheriou 2y ago ↗ Apple’s page explicitly mentions “digital goods and services” several times.https://developer.apple.com/support/apps-using-alternative-p...
[–] keleftheriou 2y ago ↗ I know that, and disagree with it, but I’m not asking why those apps don’t have to use IAP.I’m asking why they don’t also get to have that warning come up. [–] KerrAvon 2y ago ↗ have you verified that they don't? [–] keleftheriou 2y ago ↗ Apple’s page explicitly mentions “digital goods and services” several times.https://developer.apple.com/support/apps-using-alternative-p...
[–] KerrAvon 2y ago ↗ have you verified that they don't? [–] keleftheriou 2y ago ↗ Apple’s page explicitly mentions “digital goods and services” several times.https://developer.apple.com/support/apps-using-alternative-p...
[–] keleftheriou 2y ago ↗ Apple’s page explicitly mentions “digital goods and services” several times.https://developer.apple.com/support/apps-using-alternative-p...
7 comments
[ 3.1 ms ] story [ 32.0 ms ] threadhttps://developer.apple.com/in-app-purchase/
I’m asking why they don’t also get to have that warning come up.
https://developer.apple.com/support/apps-using-alternative-p...