Can you LLM a custom language?

1 points by campervans ↗ HN
If token limit and accuracy are important, it seems English (or other spoken languages) are no optimal.

They're a butchered product of history and easy verbal noises.

A new custom language seems inevitable, that is concise, unambiguous, rooted in relation with custom words. Replacing common sentences with simple strings such as "Once upon a time..." to "a1"

Most likely alpha-numeric, to minimise tokens, and generate an order of magnitude increase in context window.

Followed by translation back to {language}

Is this possible? Anyone working on it?

(here to be educated)

2 comments

[ 4.7 ms ] story [ 11.4 ms ] thread
> Replacing common sentences with simple strings

This is what byte-pair encoding does. It doesn't go quite so far as to allocate only a single token to "Once upon a time", because that string isn't actually that common, but in principle it could.

Trying to get humans to produce content directly in such a concise representation is a waste of time, since LLMs heavily rely on the ability to take whatever content is already available on the internet, which drastically reduces the labor cost of acquiring training data.