Ask HN: Should I continue development of my iOS app
I currently have an app on the iOS App Store, that makes me about $30 a month. It took me quite a long time to make, but I did it half for fun and half for the chance that it might make me some money!
Most of my users feedback has been positive, with requests for additional features, which I try to get in with updates.
The problem is that time is short, and the app doesn't make very much money at all.
I don't want to stop supporting the people who have already bought the app, but at the same time I want to try and do some other more successful apps.
So my question is how should I drop support without annoying current users who have been really positive to me?
The other solution of course is to keep adding features and improve it and hope that one day it kicks off, but it just feels like a waste of time now.
14 comments
[ 0.27 ms ] story [ 50.4 ms ] threadI had several applications on the iOS store, which, after the $100 annual fee, were costing me money! I hate to do it, but I haven't renewed my developer subscription for this year. Maybe someday I will build a new iOS application and try again, but for now, continuing support just makes insufficient sense. I've made lots more money developing applications for other people than selling my own...
As a side note, I went onto your personal website from the hn profile and on this page => http://www.kemalenver.com/iphone ...none of the images showed up.
Mobile app should be free for people with a web app subscription.
But I would validate the need for this product by doing some customer development.
Once you've done that, spend extra time messaging everyone else on YouTube that has a video uploaded on their account. Choose people that are more active on YouTube, not people that haven't logged on in 3 months. I'd try targeting the demographic of young teens that make Apple related videos (I was once one of them). They usually have iOS devices and will be very interested in not only buying your app, but maybe even reviewing it as well.
As long as you fix your bugs and have a perfectly working product, with a little bit of hard work (in terms of marketing), you could make much more than $30 a month.
You can catch me at alexgreene7@me.com if you want to talk further.
I'm definitely going to contact YouTube partners directly now. I was thinking of doing it anyway, but felt it was a bit spammy.
I'd keep track of user requests and things you've learned from the application, if you ever have enough to justify a new game put out a sequel or a new version. Until then I'd feel free to work on a new project.