All of the game graphics, state and logic are written in WebAssembly Text. The host environment (Javascript) is responsible for:
Game tick loop
User input
Providing characters "0123456789GAMEOVER" byte data on game startup
Blitting the pixel buffer to the display with WebGL2
The game uses 3 virtual pages of memory (64kb each) for a total of 192kb. Within those exist the pixel buffer contents, the characters data and snake positions. For more detailed breakdown you can check src/snake.wat.
The memory is shared between WASM and JS. On each game tick, the pixel buffer region of the memory is transferred to a WebGL2 texture, uploaded to the GPU and blitted to the screen.
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[ 1.3 ms ] story [ 10.9 ms ] threadGame tick loop
User input
Providing characters "0123456789GAMEOVER" byte data on game startup
Blitting the pixel buffer to the display with WebGL2
The game uses 3 virtual pages of memory (64kb each) for a total of 192kb. Within those exist the pixel buffer contents, the characters data and snake positions. For more detailed breakdown you can check src/snake.wat.
The memory is shared between WASM and JS. On each game tick, the pixel buffer region of the memory is transferred to a WebGL2 texture, uploaded to the GPU and blitted to the screen.
For more info you can refer to the repo - https://github.com/gnikoloff/wasm-snake