I've done this myself implicitly when trying to break down kitchen-sink classes. Often they were never really one class to begin with, so a lot of the contents can be separated into two or more new classes such that there are only a small number of dependencies between them.
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[ 3.0 ms ] story [ 30.3 ms ] threadSorry don't see the benefits of designing your classes in this fashion.
SHIP : PHYSICAL OBJECT
On the surface this appears very “semiotic”