Covers some chaos engineering practices that aren't very common in the wild:
1) Evil staging - make an environment less reliable on purpose
2) Gauntlet programs - gradually inject classes of failure into staging and production
3) Reliability races - team controlled race to inject classes of failure into staging and production
4) Newbie gauntlets - new environments default to having lots of classes of failure as a part of the environment
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[ 2.9 ms ] story [ 12.6 ms ] thread1) Evil staging - make an environment less reliable on purpose 2) Gauntlet programs - gradually inject classes of failure into staging and production 3) Reliability races - team controlled race to inject classes of failure into staging and production 4) Newbie gauntlets - new environments default to having lots of classes of failure as a part of the environment