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Interesting read. Programming is so cool!

I didn't really love the game, but watching YouTube videos of what people have done is incredible.

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What It is also very impressive in TOTK is just how far you can see. Usually in games there's some fog, or you can see the terrain but it's empty of any game element. In TOTK you can see a fire, a light, or some interesting rock extremely far away and then just go there to find something, it really keeps things immersive.
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The best way IMO to see the physics used and explored is the subreddit

https://www.reddit.com/r/HyruleEngineering/

I've been following it for a while and watching as the community has evolved from simple ideas involving efficient travel, built on learning from each other, and progressed to automation and flying battle machines. Try browsing by top of all time to see the popular interesting inventions.

Here's the GDC talk: https://www.youtube.com/watch?v=miARQWGogrc

And an intro to some of the trivial things they patented as part of the game: https://automaton-media.com/en/news/20230808-20590/

Got another video link? It got copyright-striked...
I recommend you download a copy ASAP: https://gdcvault.com/play/1034667/Tunes-of-the-Kingdom-Evolv...

Of course it did... GDC has the gaul to charge high attendance rates, pay the speakers NOTHING, and then put the video online behind a separate paywall (650$ for 12 months of access...). I don't want to hear about how much it costs to point a camera and hit record, many other conferences manage this without any problem.

Thank you very much! Had to get the m3u8 file manually via the network tab & download it via yt-dlp because just using the site's link didn't work.
They put so much work into Breath of the Wild, that I'm glad they were able to recycle a huge amount of that investment into Tears of the Kingdom. Similarly, they put so much work into the physics system that I hope it also gets reused in another game on more capable hardware. If not Zelda, maybe Mario Kart?
I'm really curious to see if the next big Mario game is going to be using a bunch of the dynamic stuff that they built for Tears of the Kingdom

A Mario Odyssey 2 where you can interact with wild built up physics objects using Mario's fast paced platforming could be wild

Tears of the Kingdom's biggest problem was the lack of a good story or dungeons, which was never solved
I’ve only gotten 1/3 to 1/2 of the way thru the game so far but I agree, the shrines are not as compelling as BOTW. They all seem super easy to me.