What It is also very impressive in TOTK is just how far you can see. Usually in games there's some fog, or you can see the terrain but it's empty of any game element. In TOTK you can see a fire, a light, or some interesting rock extremely far away and then just go there to find something, it really keeps things immersive.
I've been following it for a while and watching as the community has evolved from simple ideas involving efficient travel, built on learning from each other, and progressed to automation and flying battle machines. Try browsing by top of all time to see the popular interesting inventions.
Of course it did... GDC has the gaul to charge high attendance rates, pay the speakers NOTHING, and then put the video online behind a separate paywall (650$ for 12 months of access...). I don't want to hear about how much it costs to point a camera and hit record, many other conferences manage this without any problem.
They put so much work into Breath of the Wild, that I'm glad they were able to recycle a huge amount of that investment into Tears of the Kingdom. Similarly, they put so much work into the physics system that I hope it also gets reused in another game on more capable hardware. If not Zelda, maybe Mario Kart?
13 comments
[ 3.2 ms ] story [ 41.1 ms ] threadI didn't really love the game, but watching YouTube videos of what people have done is incredible.
https://www.reddit.com/r/HyruleEngineering/
I've been following it for a while and watching as the community has evolved from simple ideas involving efficient travel, built on learning from each other, and progressed to automation and flying battle machines. Try browsing by top of all time to see the popular interesting inventions.
And an intro to some of the trivial things they patented as part of the game: https://automaton-media.com/en/news/20230808-20590/
Of course it did... GDC has the gaul to charge high attendance rates, pay the speakers NOTHING, and then put the video online behind a separate paywall (650$ for 12 months of access...). I don't want to hear about how much it costs to point a camera and hit record, many other conferences manage this without any problem.
A Mario Odyssey 2 where you can interact with wild built up physics objects using Mario's fast paced platforming could be wild