4 comments

[ 4.0 ms ] story [ 25.5 ms ] thread
* Game felt kinda slow to load.

* Why don't the arrow keys work?

* Game is too big for my screen (laptop), which is bound to happen sometimes, but also the keys were also highjacked so I couldn't zoom out (firefox).

Would give more feedback but that last point was a real killer.

Having played enough of this, I can confidently say no one will "contribute to its evolution" on account of a complete lack of compelling features. It's not fun at all.

* Movement and aiming feel terrible.

* Enemies have no diversity outside of moving and shooting.

* Special attacks on both ships were bare improvements over basic weapons.

* Bumping into enemies for damage does not have balanced risk/reward and take out a lot of health.

What is effectively Galaga + physics is a very weak premise. I think the developers should call it a day and move onto a new project. Credit where it's due, they released it and that is a genuinely commendable achievement. I hope they continue to grow and release more games.

A word of advice to the developers: if the most basic prototype is not impactful and you can't make it impactful in 2 weeks time, bin it.

Not everyone is trying to write the next hit game. You sound up your own ass.
Thanks for posting about our game! I had to check where all of the new traffic was coming from. Thank you to everyone who tried the game and gave their feedback. We also cut a new release this morning if anyone wants try a more up to date version of the game. https://thetawave.metalmancy.tech

This is also only half of this project. I also design and build custom steel arcade machines that can interact with the game. https://imgur.com/a/2IOirNo

If any of you are in the SF area I will be exhibiting at Open Sauce with the game and a couple of arcade machines. https://opensauce.com/