They don't need to: if you keep going straight in an infinite city you'll eventually reach a place that's virtually indistinguishable from the one you intended.
And even if you go to a specific place in an infinite city, the entire trip will require at most one turn, an infinitesimally rare event. No wonder we never catch them in the act.
No humans walking around makes me sad :( A really cool project, albeit worrying that 50% of the real estate of Infinitown is roads only a couple of cars drive on ;) When zoomed in all the way I wish there was some LOD meshing to provide longer view distance, would make it feel much more immersive in that sense.
I remember seeing this years ago. While trying to recreate this I learned so much and had lots of fun. I still love scrolling through the city to this day!
there was a project[0] that did a similar display over real openstreetmap data, sadly the demo[1] seems to be offline now, but there's a video of it[2].
iirc mostly the osm building height data (see e.g. https://demo.f4map.com or https://streets.gl/), the facade textures were heuristically generated (thus the similarity to op).
Hey! Just wanted to say I loved browserquest when it came out, and it was a material influence for me to get into web development. I had a lot of fun tinkering with the code and understanding it
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[ 5.8 ms ] story [ 29.5 ms ] threadAnd just wait until you reach the library!
ftfy
https://floor796.com/
But then I see people doing things like this.
https://news.ycombinator.com/item?id=15795204
https://news.ycombinator.com/item?id=24891059
[0] https://github.com/wrld3d/wrld.js
[1] https://maps.wrld3d.com/
[2] https://www.youtube.com/watch?v=BSOJivvtStc
I suppose it's due to the recent launch of our latest WebGL experience: https://equinox.space
It's an immersive space survival experience with interactive storytelling. Hope you like it!
EDIT: HN thread regarding Equinox: https://news.ycombinator.com/item?id=40113013
this having the somewhat similar style and premise to https://armorgames.com/play/17813/dont-escape-3 , i couldn't help but wait, and wait, for the twist.
i guess that it never came was the twist, in the end...