Ask HN: Has anyone else stopped playing video games as an adult?
Somehow I just lost all joy in playing video games. I loved them when I was a kid and throughout high school and college. I'm wondering if this happened anybody else and, if so, why you think it happened, and if there have been any ways that you've rekindled your appreciation for the art form.
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[ 5.0 ms ] story [ 106 ms ] threadYes.
> if so, why you think it happened
Too many other time commitments, with no "free time" left for video games.
Though, I noticed a lot of satisfaction from my life comes from interactions with others. Games no longer encourage quality interaction like they used to. Your friends get older then get married and get busy, so theres less of that. I usually analyze a game and decide if its wasting my time or improving my time on this earth.
Then there are the single player games. I feel like these had more meaning when the market wasn't as saturated. A lot of times you're just chasing nostalgia from that one really good game you've played. Hoping to recapture the same feeling. Not only that, most aaa games now days are now products of money instead of passion.
So if I had to guess why anyone stopped it's probably one of the reasons above.
> A lot of times you're just chasing nostalgia from that one really good game you've played. Hoping to recapture the same feeling.
I also think back to the 90's - the 8-bit NES was still kicking just about to be replaced by the SNES and by the close of the decade we had the Dreamcast and the N64 was already showing its age; it was a really incredible time of advancement (and I don't think that's all nostalgia from me as a kid at that time). That continued somewhat into the 00's, but really felt like it petered out since. I remember the sense of wonder at what could come next, and I just don't have that anymore.
I've just kept playing those really good games I found decades ago. For instance, I still play Master of Orion I and II on a regular basis.
The ability to continue to play games I purchased a lifetime ago is so important to me that I won't buy new games that rely on any external service to work. When I buy a game now, I want to reasonably expect that I can still play it 50 years from now.
I tend to spend more time playing tabletop games in person with my friends than video games, though.
I might not play the former ones I played 15 years ago, but I've got far better stories and gameplay.
Since then my responsibilities have only grown (kids, job, house to maintain, etc) so I haven't even tried picking them up again (though I do play Switch with my 7 yr old occasionally)
- Final Fantasy
- Lost Vikings
- Final Fantasy Tactics
These days we're too busy with other stuff and living too far apart.
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So I was trying to design a (phone) game that is played with others and encourages interaction with each other (vs. the meme where everybody is sitting at the same table, but staring at their own phone.)
Ideally: this game would be co-op, can be played together remotely but gives bonus for playing together in same physical space. Also the game should be casual, so people can have a conversation while playing this game (maybe even gameplay that encourages putting the phones down).
Like if you're sitting down together, 90% is just plain conversation (about anything) and 10% or less is specifically about the game.
I've got a 120" projector screen in the living room with a giant, half-circle couch that seats ~10 and a good set of speakers. All year I try to find short (1-3hrs), emotionally evocative, single-player video games which aren't demanding of reflexes or wit.
On my birthday, I invite a big group of people over, we all take acid, and we dive deep into a curated set of games for a whole night. We take turns passing around the controller.
It's an absolute blast. I've ran this experience for three years running. People who don't traditionally play video games love to come and watch and get a taste of gaming, sometimes people will pilot the controller for just a short while before getting overwhelmed, but everyone's take away is a shared group emotional experience. There's been standing ovations at the end of some of the years :D
https://i.imgur.com/6F0iSxp.png Here's a list of the games. Highlights have been ABZU, The Beginner's Guide, Milk Inside/Outside a Bag of Milk, and Slay the Princess
- A Short Hike: https://store.steampowered.com/app/1055540/A_Short_Hike/
- Brothers - A Tale of Two Sons: https://store.steampowered.com/app/225080/Brothers__A_Tale_o...
Other than that, gaming with my kids. Minecraft, TMNT: Shredder's Revenge, Cuphead, Lego games, etc.
Sitting down and playing a long, open world, cinematic adventure is just not an efficient use of my time anymore. The only time I get to play videogames are brief stolen moments during my week. So I only play games that give me a satisfying "chew" for my time. Trying to come back after a couple of weeks to Red Dead Redemption 2 with only 45 minutes to spend... it's agony.
I also spend 8+ hours a day staring at screens. I don't relish staring at them for leisure. So my indulgence is to pull out a board game.
as I got older though, I want to make an impact on the world, and video games, while fun, don't let me do that as much as contributing to an open source project or volunteering or some such. I expect I'll get back into them as I get older.
Sitting and playing some random story-type game for 50 hours seems like a complete waste of my time.
The value proposition has definitely changed since those days: divide the purchase cost of "Baldur's Gate 3" by the number of hours of enjoyment my wife has gotten out of it, and the result is negligible. It's hard to imagine a less expensive form of entertainment short of going for a walk!
Sometimes I still like to play roguelikes (by which I mean games that are like Rogue, and not the mostly-unrelated recent genre also called "roguelike"), of which Brogue is my favorite; it can be a fun little puzzle to bang through when I have ten or twenty minutes to kill.