GPGPU programming seems to be in a really good spot with the widespread adoption of C++17 parallel algorithms by GPU vendors.
Now, I can just program against this API using standard C++ code, that interacts with CPU heap allocated memory, and get really performant computation on it using standard map-filter-reduce semantics.
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[ 5.1 ms ] story [ 9.7 ms ] threadNow, I can just program against this API using standard C++ code, that interacts with CPU heap allocated memory, and get really performant computation on it using standard map-filter-reduce semantics.