Since the criteria was having done the task at least once, I am quite impressed with all those who checked yes for died gallantly and were still able to fill out the survey.
Actually the instructions allowed for being confident you could do it without further training. I agree that far too many people are confident in their ability to die gallantly, however.
> "far too many people are confident in their ability to die gallantly"
Ain't you heard? Dying is easy, comedy is hard. :D
But overconfidence aside, I have a harder time gauging acceptable competence levels in a test like this. Anyone who is not physically disabled is capable of shoveling manure. But if you don't know what you are doing you are gonna work way harder than you need to, take forever and wind up making a mess. Same with building a wall, just pile stuff up and brace as necessary, but the first rain or wind will probably knock it over.
My impression is that people are overconfident in their ability to plan an invasion and under-confident in their ability to pitch manure. There are other examples, but in general there seems to be much less variation in results than there should be. Some of the things listed are very easy, some are very hard.
My thought process was:
"Could I plan an invasion?"
"Sure, how hard could it be?"
pauseclicks no.
I definitely think there's a lot of bias happening, but the results are definitely still interesting. Most non-baby related "hard skills" (butcher hog, con ship, build wall, set bone, etc) scored the absolute lowest.
I'd love to see a dataset from a different audience that is more used to working with their hands.
Glad you someone mentioned HoI !! Definitely the right game on this matter.
RTS like Red Alert do not really help you to plan well. It's too deep into micro-management, there's hardly any strategic planning going on. Most of the time you just try to survive first, then build up your base, and build up your offensive forces. It's very entertaining but not very "rich". I always felt that Total Annihilation was way better in that sense: huge maps, lots of differents ways to attack, lots of important strategic choices before any confrontation even takes place. A good balance between a HoI type-of-game and a RTS like Red Alert.
The question wasn't "plan an invasion of a modern nation in grand detail", any more than "design a building" necessarily involved sourcing sealant for skyscraper plumbing.
Or "program a computer" meant "layout transistors in a chip".
>Who are these people who can't butcher a hog but can plan an invasion?
Me. I don't have the know-how or the fortitude to butcher a hog, but I play Starcraft regularly and often invade enemy bases successfully. Yes, that was my thought process.
I answered every question positively, because I thought in terms of 'if my life depended on that' or 'if there's no one else to do the job'. Surely, the outcome wouldn't be the best possible. However, it's realistic that all sane and non-disabled people at least have an idea what is involved in those tasks and can come up with some results.
Specifically, it means re-aligning the bone so that it can regrow together. I am pretty confident that I can set and splint a long bone, assuming that it isn't a horrendous compound fracture, so I said yes.
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[ 2.9 ms ] story [ 50.1 ms ] threadAin't you heard? Dying is easy, comedy is hard. :D
But overconfidence aside, I have a harder time gauging acceptable competence levels in a test like this. Anyone who is not physically disabled is capable of shoveling manure. But if you don't know what you are doing you are gonna work way harder than you need to, take forever and wind up making a mess. Same with building a wall, just pile stuff up and brace as necessary, but the first rain or wind will probably knock it over.
I figure there's a bit of Dunning Kruger going on here, even amongst the very skewed sample that would be answering such a questionnaire.
Then again, I could just be in the bottom 5% and trying to justify it.
I definitely think there's a lot of bias happening, but the results are definitely still interesting. Most non-baby related "hard skills" (butcher hog, con ship, build wall, set bone, etc) scored the absolute lowest.
I'd love to see a dataset from a different audience that is more used to working with their hands.
But I've battle-tested my inability to plan an invasion in many RTS games. I know I can't do it. :P
That said, I am sure most gamers who have played something like Red Alert could probably do a half-decent job.
RTS like Red Alert do not really help you to plan well. It's too deep into micro-management, there's hardly any strategic planning going on. Most of the time you just try to survive first, then build up your base, and build up your offensive forces. It's very entertaining but not very "rich". I always felt that Total Annihilation was way better in that sense: huge maps, lots of differents ways to attack, lots of important strategic choices before any confrontation even takes place. A good balance between a HoI type-of-game and a RTS like Red Alert.
In fact is there any 1 person in the world who could plan a modern invasion on their own?
I imagine the process of going to war involves large committees.
Or "program a computer" meant "layout transistors in a chip".
What do you do?
Me. I don't have the know-how or the fortitude to butcher a hog, but I play Starcraft regularly and often invade enemy bases successfully. Yes, that was my thought process.