Bend isn't about practical utility right now, just a proof of concept implementation of a high level language that compiles to interaction nets. The ultimate goal is to be able to easily write massively parallel code without having to do any of the work to get parallelism, it just happens by itself. Already that is proven, now the work begins to optimize and add useful features.
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[ 3.2 ms ] story [ 14.8 ms ] threadWhat about weird stuff in python like objects, duck typing, side effects, io/print statements, etc