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* We made an open source C++ NeRF volumetric video engine for VR.

* It trains a NeRF for each frame of video, then compresses it to our format 'ldi3', which enables real-time playback on Quest or Vision Pro in WebXR, Unity or Unreal (open source players are available for all of these).

* We provide a paper explaining how to bake NeRFs into layered depth images for real time rendering.

LMK your questions...