38 comments

[ 2.8 ms ] story [ 76.7 ms ] thread
I can't wait for it to go on 50% discount when they release the Expansion DLC that makes the game actually fun a couple years after launch a la Gods and Kings or Gathering Storm.
I can't wait for all the DLC to be released, then sold as a single package for a decent price. It will be a great 2034 release!
(comment deleted)
I don’t get modern trailer. This doesn’t really tell me anything about the game. Literally zero.
I think the key is “teaser”. There is a lot of emphasis in building awareness very early on, rather than releasing videos of a completed project.

Expect more details in future trailers

Well, it's a teaser trailer for the sixth sequel in a well known franchise, I think mostly everyone in the target audience knows what the game is about and trailer is just to build hype among people who would be hyped even if it just said "Civ VII confirmed".
Well, actually I would be interested in graphics and units available. Supposing it is going to cost 70€, at least I would like to know if it's worth it. These kinds of trailers are just useless
Don't worry my friend. It's just a teaser trailer. It will be followed by a gameplay trailer, just like movie teasers are followed by longer trailers.
It mentioned a gameplay trailer is coming in August.
It's explicitly a teaser trailer. And what do we need to know really? It's a new Civ: they'll update the graphics, fiddle with the mechanics, and we'll have to wait and see if the changes work.
I am not mad at the teaser, but it would be useful to know the shape of the tiles, this time
Well, we're getting a gameplay reveal in August, and 6-12 months of further marketing before you'll be able to buy it next year.
Pentagon time I guess?
As someone mentioned above (haha) I expect a full penrose tiling in Civ VIII. This one is probably lousy hexagons :(

I heard that Gandhi is enriching uranium again, so I’ll still play.

(Rumsfeld or Cheney as an advisor, funny yet? Haha… you said Pentagon!)

Well of course they’ll be using the latest technologies and therefore tiling will be done with that new shape from last year that never repeats patterns.
(comment deleted)
I played Civ for the first time last year. It was addictive as everyone will tell you but the general consensus seems to be that 6 was a bit of a letdown for long time fans of series?

Interested to see what people think of the new one.

The games are never really well rounded on release, so they earn derision of long time fans. They get fully fleshed out with the expansions that get released later.

My personal opinion is that even though the initial releases are a bit... empty, they introduce core mechanics that are (imho) fundamental improvements (e.g. no death stacks in Civ V, districts in Civ VI).

The no death stack rule is one of the reasons I am still playing IV. It's completely unrealistic. D-Day was not one unit per tile. D-Day was the same tactic that you would use in IV, stop production of anything but military and then show up on the enemy's border with a death stack.
You can still form corps and armies (i.e. stacks of up to three of one type of unit).

I don't think combat "realism" is something Civ strives for, you might be better suited playing Total War if you want to micro-manage battles and the composition of your forces (which is tonnes of fun and I enjoy).

But on the topic of realism, it's not exactly realistic for an area to hold an arbitrary number of troops.

No hate to Civ IV though. Baba Yetu.

>> it's not exactly realistic for an area to hold an arbitrary number of troops

I don't expect it to be a war simulation but it should at least be somewhat grounded in reality.

On D-Day the allies used 7,000 ships to land 130,000 on 5 beaches in a day. 850,000 troops and 150,000 vehicles within a few weeks. If they had more ships and troops to send, they would have used those too. I don't know what the upper limit would have been, but even the US, which was producing as much war material as the rest of the world combined, was not capable of producing troops or equipment that wouldn't fit on the battlefield.

So, yeah I will stick with IV for now :)

Will definitely try out VII when it comes out though, can't wait.

Civ 2 was the last one I played (after that... I became a dad), but you could station a phalanx in frigid arctic and it will stay put, for two thousand years, being a phalanx. Battle realism was not really something the series cared about.
That’s actually not as unrealistic as it seems. Units in Civ have maintenance costs that represent feeding, housing, replacing people when they die, etc.
I've been playing Civ for... longer than I'd care to admit and I was initially disappointed with the art style and mechanics of VI, but the art grew on me and the expansions made it much better than V ever was.
Civ 4 was the last serious iteration, 5 and 6 are both ezmode simplified browser games at their core.
Long time fans seem to think either 2, 4, or 6 is the best. The series has changed a lot over its run and different people like different things.

(I personally prefer 4, because I don’t like one-unit-per-tile and because I feel like 4 had the best mods)

Is it going to be broken on Mac? Or maybe a random update a year into its life will break it on Mac?

I used to love playing Civ on GeForce NOW, because I could have 16 AI civs and turns took less than a second. But then 2K games decided I shouldn’t be able to do that, even though I was playing a licensed copy I bought from them on Steam, because they didn’t like the computer I was using to run it. So they removed all their games from GeForce NOW (and NVidia complied for some reason, despite the service being a cloud computer where users can play their own licensed games). But they offered no alternative – there is no 2K cloud I can pay for. Then a few months later 2K pushed an update that broke the game on 2020 MacBook Pro despite working fine before, and blamed it on incompatible hardware.

For what it’s worth, Civ 6 works well on my M3 MBP
Works fine on both my 2019 i9 MacBook Pro and M2 MBP.
Just a note, iPad version is surprisingly good. However it too is prone to breakage.

You can even run modes on the iPad version like better trade screen etc, policy card yields, etc. Wish the map pins one worked too. It’s the one I miss the most Z

I bought it for iOS and it failed to load on my iPhone 15 pro despite showing compatibility and successfully installing (multiple times).

I have no clue how they can sell games that don’t even start and the App Store allows it.

Edit: looks like it was fixed in May 2024 including a reset of its App Store reviews? So you can sell a product that doesn’t work at all and Apple will flush all your bad reviews when you get it working? Nice.

(comment deleted)
> pushed an update that broke the game

You chose to install the update. Or did you at least learn to disable automatic updates?

What is the appeal of turn-based games like Civ, compared to other real-time strategy games like Age of Empires?
Turn-based games are more complex because having time to make your moves allows you to consider much more than you could in real time.
It's casual crossword solving vs competing at Jeopardy. Civ games last a very long time (depends, but e.g. 10 hours) and are extremely slow paced, which plenty of people enjoy. Games like Age of Empires punish you for daydreaming for mere seconds during a 30 min match.
One of the appeals is they aren't real-time.
I have been playing civ since civ2 and have been a major fan. However, i have to say that the concept has change very little and much of the focus has been on making new and improved graphics than actually enriching the game.

My hope for Civ7 is that the advent of AI would bring about an overhaul to the whole diplomacy part. The ability to actually chat and negotiate in free language with AI players, would give a huge boost to the game IMHO