Ask HN: What kind of license is good for a rendering engine?
I've no idea what kind of license should I choose because I have both the following concerns:
1) What if someone steels it and claims it is theirs. Because software licenses are seldom respected in my country. Or they are just using my source code without paying me, meaning that I'm working for them for free forever.
2) If I choose a more strict license, e.g. including a royalty restriction, this will irritate the open source community, because everyone will think it a scam project.
So I have done my best to update the original license from 1.0 to 2.0, like this https://github.com/verygoodgraphics/vgg_runtime/blob/main/LICENSE-2.0
But I still have no idea if it is good enough to achieve the best balance between open source and commercialization. Could you guys give me any suggestions? Thanks!
11 comments
[ 2.7 ms ] story [ 35.9 ms ] threadOr maybe dual licenses are good enough if one of them is Apache License (for personal use only)? This is what VGG License 2.0 does.
That's just old Microsoft FUD. The Linux kernel is GPL and approximately zero people refuse to run it because of its license.
Addressing your concern about not being paid for your work, this is an age-old problem with open source. It's hard to make money off a product that is freely available to download. A good rule of thumb is to make users feel like they _want_ to give you money, instead of making them feel like they _have_ to give you money.
Some options you have if you want to keep it open source but still make money:
1. Do the dual licensing approach, and use one open source license of your choice, and one commercial license to allow businesses to use your engine in their proprietary software. 2. Donations link in the open source software 3. Paid technical support/Freemium model 4. Paid training programs to train users to become an expert with your engine 5. Early access subscription model: create a system where users can pay a monthly subscription fee in order to get new features earlier than official release.
2. Any license you pick will irritate some people.
My advice, picking a license is pretend work. Something to do instead of building. YAGNI. Good luck.
It's very hard to make money with open source projects. Why do you want to make it open source? Why not just source available?
Ask a lawyer, but I think you should remove the Apache for non comertial option. The Apache licence has no such option. Also someone can copy your project with the plain Apache licence for free, and then someone else can use the Apache licence and make a proffit.
As a small team, we don't expect to make great money just by the royalty. We choose to open source this project for many good reasons. But the only reason of adding royalty is that we want to protect our work from being stolen by some other random guy.