That's very cool -- has it been like that for a while or is it temporary spike?
I remember when my book hit #56 on Amazon for one hour, right after it was reviewed by Slashdot. I was so happy to have a screenshot where I was just ahead of Michael Pollan.
There's a good demo at their site http://2dboy.com/games.php (you can also get it through Steam). The presentation is very slick (atmospheric, with a dark undertone reminiscent of the original Charlie and the Chocolate Factory), and the puzzles are interesting and varied.
Both movies had somewhat dark undertones. I know many people were freaked out by the Wilder "tunnel" sequence -- apparently enough to get the movie on Bravo's 100 Scariest Movie Moments list.
Don't forget the "We'll be chopped up by the exhaust fans unless we start burping" and the "fat kid gets stuck in a pipe until the pressure blasts him out". Oh, and Wonka's creepy counterspy guy.
I can understand that, but I read the novel in childhood. To me, the 70's film's scariness seemed superficial and insincere compared with the 00's version. (Which is not what you'd expect, given that I was still a kid when I saw the first film version.) Maybe it's just Depp's portrayal pushing the "creepy" meter to 11 is what did it for me. (Wilder's seemed resigned to each child's fate, while Depp's possessed morbid fascination with each "accident.")
Yeah, it's referring to World of Goo. It was one of the most enjoyable games I've played in years. If you want to try it out before you buy, there's a demo that spans the first chapter/~25% of the game here: http://2dboy.com/games.php
It isn't really 25% of the game if measured by playtime.. by a LOT.. or maybe i'm a dullard and spend way too much time trying to get the OCD rewards on the higher levels ;)
It is World of Goo. I own it and love it, the game idea and environment are very nice, the physics engine makes the game truly interesting and trying to hit the "OCD" bonuses, which are advanced goals like collect 21 goo balls or complete the level under a certain time, are challenging in a thoughtful way.
You can try out the demo first to see if you like it, that's what I'd recommend. It's available on steam as well.
The difference is most of those games realistically cost over $100M to develop, and World of Goo most probably cost under $100,000. Just goes to show how stale the gaming industry is; even when a large-scale game like Mirrors Edge is released, it's bashed for not being realistic enough.
I still have that in my downloads folder. Hopefully we see a shift that brings the focus back to game play and away from vertex crunching/pixel pushing. If i wanted realism I'd go outside. I'm sure that's heresy in the halls of nVidia.
Shame it's massively overpriced for what it is. The only reason I bought it was it was sub-£20 from Amazon at the time, and even that's pretty steep unless they're planning some epic free expansions for it.
Shockingly popular indie games aren't really anything new--its just that people seem to be noticing them more, especially in this day and age of extremely high budget games. People are always surprised to see one or two-man projects earning money on the same level as games like Crysis, but it seems to have been going on for quite a while.
I feel like Fallout 3 and Left 4 Dead are probably moving better through retail and Steam. Amazon isn't exactly the marketplace where gamers go to order games so they can wait a few days to play it. Most games I buy are impulse purchases, and if I can't have it now then I can't be bothered to get it. World of Goo seems like the kind of game that parents and non-gamers would buy, and I would guess that that demographic shops more on Amazon.
Rapid-iteration and rapid-prototyping seems to be slowly gaining traction in the gaming industry. The high cost of game development plus high risk makes for an environment where trying out things in small increments and with quick turnaround is very valuable.
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[ 3.6 ms ] story [ 79.1 ms ] threadI remember when my book hit #56 on Amazon for one hour, right after it was reviewed by Slashdot. I was so happy to have a screenshot where I was just ahead of Michael Pollan.
For every World of Goo there are many other indie games that languish in obscurity.
Anyone played it? I was thinking about grabbing a copy for the boy.
I'm confused... I thought the Burton/Depp version was more recent than the Stuart/Wilder version? Or are you referring to the original novel?
You can try out the demo first to see if you like it, that's what I'd recommend. It's available on steam as well.
Btw, this game was supposed to have a 90% piracy rate.. Though their method of calculation wasn't very scientific.. http://2dboy.com/2008/11/13/90/
http://www.gamasutra.com/features/20051026/gabler_01.shtml
you have no idea
:(
In the meantime, I may just grab it for win32, see if it plays OK under Wine, and if not use it on a VMware image of XP.
See my post at http://news.ycombinator.net/item?id=398305 for another example of a very successful indie game developer.
http://www.amazon.com/gp/bestsellers/videogames/229575/ref=p...
This dude talks about it a lot: http://lostgarden.com
Edit: Nevermind, kind of found it http://2dboy.com/mailman/listinfo/announce_2dboy.com