Doom for SNES full source code released by former Sculptured Software employee (gbatemp.net) 100 points by owlmusic 2y ago ↗ HN
[–] akie 2y ago ↗ Actual source files seem to be here https://ia600408.us.archive.org/view_archive.php?archive=/3/...
[–] Sakos 2y ago ↗ Apparently the lead programmer released much of the source code a few years ago here https://github.com/RandalLinden/DOOM-FXBut it was uncompilable because of copyrighted assets/code. This seems to be the full source which includes the missing stuff.
[–] guidedlight 2y ago ↗ This was an incredible port, and certainly an engineering masterpiece given the target hardware.The level geometry of this version was more complex than the PlayStation port, and it even had online multiplayer support.One interesting difference though is that enemy sprites only face the player.
[–] karmakaze 2y ago ↗ The backstory for the 3DO port of Doom[0] later in that thread is crazy! Worst sales/negotiation ever.[0] https://gbatemp.net/threads/doom-for-snes-full-source-code-r...
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[ 3.3 ms ] story [ 22.7 ms ] threadBut it was uncompilable because of copyrighted assets/code. This seems to be the full source which includes the missing stuff.
The level geometry of this version was more complex than the PlayStation port, and it even had online multiplayer support.
One interesting difference though is that enemy sprites only face the player.
[0] https://gbatemp.net/threads/doom-for-snes-full-source-code-r...