Show HN: The Tomb of Nefertari [QV 66] Guided Virtual Tour (mused.com)
I wasn't able to take photogrammetry photos of the artifacts from the tomb in the Museo Egizio in Turin because they were traveling while I was there (and now the museum is closed to install a new roof anyhow), so I tried to include comparanda from other museums where I had scanned artifacts.
I tested the same dataset with 3d Gaussian Splatting but that had lower resolution results for great complexity in frontend code and reduced performance on older devices. [3DGS tour: https://mused.com/en/tours/860/learn-about-3d-gaussian-splat...]
Moving forward, if anyone's working on the same idea, I didn't find a good path to monetization through web-based 3d content, so I'll take the high resolution photogrammetry of spaces into Unreal and switch to desktop and headset builds.
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[ 5.1 ms ] story [ 50.8 ms ] threadBut Free Explore worked fine, I enjoyed it a lot; I especially liked the ceiling.
I wish I saw something like this before going in. For those that don't know, guides aren't allowed into the tombs. So you kinda just wander around, don't understand anything (if you're me) and take some photos to try and ask the guide later what they mean.
Depending on your guide, all their answers might be bullshit and you'll end up googling later.
Edit: Just spent far too long clicking through all the tours available on your site, absolutely amazing. Really feels like I'm back in Egypt.
For Nefertari's, did you just use a camera and tripod to scanned the tomb you have a sort of 3d map of the tomb ? If so, what equipment did you use?
In case it helps the author, it crashes in Safari et when at some point (random) during the visit (v. 17.2.1 on a M1 Pro MBPro). Works perfect on Brave
I used an iPhone 15 and Insta360 one rs with the Leica lenses -- without tripod. I actually went through and edited the humans (including myself) out of every shot, but you can see where I missed some. I'm hoping to go back through and fix them. I put up other tours on the website just from 360 video, and they're much less edited, so I'm still hiding at the bottom of most of the shots until I can edit myself out.
For terrestrial lidar, you can avoid the laser and cameras by following a circular path opposite the device sensors or hide behind a rock or tunnel corner, etc.
I aligned the 360 images with Metashape, exported the cameras.xml file with camera transforms/rotations, and converted these to my own json format with a simple 360 virtual tour viewer that I created w/Three.js.
For navigating between tour points, to try to approximate a similar motion affect as Matterport and Google Streetview, I somewhat unsuccessfully project the output of a cubecamera as a rendertexture on the dollhouse lidar of the tomb. I'm not happy with its current state but had to keep moving forward, and I appreciate much more the engineering that went into Matterport's Showcase frontend especially.
I have also developped a personnal solution to do "Immersive visits". The visual quality is not as good as your exemple(Nefertity) but I feel immersion is very good.
- My website :https://free-visit.net
- Example of an immersive visit : https://free-visit.net/fr/demo01
I would love to have your feedback.
Thierry