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Hopefully miegakure doesn't beat the record
I've been waiting on that game since 2010, and it seems to have no release date, so it just might! I wish they would just break it into smaller pieces to have something to ship and iterate on.

> The game has been in development since 2009 and, as of April 2024, does not have a release date.

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> Kien’s new publisher, Incube8, specialises in producing games for classic consoles

It's not an accident that it got released for the Game Boy Advance.

Not everyone has a Game Boy Advance though. They actually released a digital version that you can use with an emulator, so all is well :)
I think you'll find the market for GBA cartridges is alive and well - those handhelds are indestructible, and small release games like this will sell out and be traded by collectors.

And for those who aren't sure about buying a 2nd-hand gaming device from checks notes 23 years ago, you can get yourself something more modern to play it on: https://www.analogue.co/pocket

I don't doubt that, but I was implying that having play by cartridge as the only method is not in their best interest, especially if they want to get more players or make money. Having a digital ROM version makes it more accessible (which turns out they did release). I wasn't aware that the Pocket could do Game Body Advance cartridges
> Kien currently holds the record for the most-delayed video game in history – 22 years eclipses the 15-year journey of the infamous Duke Nukem Forever

Also Grimoire (20 years, 1997-2017).

I wonder if there is some not release C64 or early PC game that could be released now... Just to get the record...
Shantae Advance started development in 2002 and is set for release next year, so if that happens that'd take the record by a single year.
might be a good idea to release this on mobile instead of GBA
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Damn, that's a long delay there. Honestly, it's always interesting to see projects delayed (or even kept in active development) for this long, just to see a sort of game design time capsule. Tobias and the Dark Sceptres is another good example of it, with a 13 year development cycle:

https://www.youtube.com/watch?v=2b0tSu0QDQ0

And there are quite a few interesting fan project examples too, like the Doom mod Mordeth (started prior to Duke Nukem Forever, and might not be cancelled) and Mushroom Kingdom Fusion (started in some form in the year 2000, and still in development to this day):

https://mkfusion.fandom.com/wiki/Mushroom_Kingdom_Fusion#His...

There's also the possibility that Beyond Good and Evil 2 might break these records, given the game was announced/started in 2008 and still in some form of development as of 2024:

https://en.wikipedia.org/wiki/Beyond_Good_and_Evil_2

But yeah, neat to see this game finally being released.

I wonder how this works for hobby projects/prototypes. Lots of people put something "on the shelf" for a while. I have the source for a game I was working on in the mid 90s on an Atari 400. If I release that today would I be the winner? Or is there an amount of regular dev time required?