Show HN: I made a free game that teaches you SALES (objections.dog)

2 points by rowe_morehouse ↗ HN
The site's pretty basic: astro, tailwind, typescript, netlify.

Here's the bottom line up front:

It's really just a spreadsheet that I was using as a checklist.

… But I turned it into a little game with a cool retro vibe, because people told me the spreadsheet was so super useful for them to “learn sales.”

I was inspired because I had a screenshot I posted on slack that become SUPER popular even though the text was really small & blurry – people kept asking for better quality.

I couldn't find my original doc, so I used an AI tool to OCR the old image, transform to csv, then threw it on the web & everybody said it was like the best Sales Training ever — even for devs & designers!

Eventually I turned it into a modern spreadsheet & then into a game, to make it more interactive and fun.

#1 on Product Hunt today:https://producthunt.com/posts/sales-likelihood-calculator

“Sales Likelihood Calculator”

I think the moral of the story is:

① Look for what your users / audience actually want. They kept asking me for a better version of a blurry screen shot.

② Take it all the way and turn it into a product, even if the product is simple.

③ Make your first (or newest) product Free if you can. Just make a simple product before you leverage that into a larger paid product.

You'll grow your audience, position yourself as an expert, and learn a ton along the way.

Here are some famous HN articles about Sales:

‣ Ask HN: What is your advice for a technical founder learning sales? – https://news.ycombinator.com/item?id=18241160

‣ Sales mistakes that software engineers make – https://news.ycombinator.com/item?id=18351891

Sincerely, Rowe Morehouse

PS: After you play the game, you can interpret your Score here: https://objections.dog/sales-pipeline-review – It shows you tactics & exactly what to do next when you are trying to get your sales prospects to BUY.

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