Ask HN: Feedback on startup, Fol.io
After months of development and testing we released Folio last week and would love your honest feedback on our concept and platform.
Any feedback in relation to:
- what you think of the concept in general?
- would you be more interesting in buying or selling?
- what strikes you as positive/negative about the platform?
- would you use it? If yes/no, why/why not?
- what type of content would you be most interesting in selling?
All thoughts, feedback and opinions greatly appreciated!
25 comments
[ 5.5 ms ] story [ 79.5 ms ] threadYou're right the desktop app is definitely a little memory intensive, something we're working on but really appreciate your feedback. Anything else is really appreciated.
Do you have data on desktop vs web engagement of the product?
Enjoy!
Right now it's about 30% of our overall traffic which is probably higher than we expected but certainly not what our vision is yet.
@davidandgoliath - thanks for the support. We're working hard on version 2 already, hence hunting for more feedback :)
Cheers.
I have never used a service like this before, but that can change in the future. Still as a Windows user, this service does not stand out from the others for me.
Hope you find this useful.
The download graphic was a last addition so absolutely something we need to address.
Really useful, again thank you!
Cheers!
http://blog.keithclark.co.uk/faster-scrolling-parallax-websi...
Might be irrelevant but I thought I'd drop this in, in case it was useful.
Cheers.
Another question I asked Creative Market: how do you plan on moderating resources (ensuring people aren't selling tutorial pieces or files they got/bought elsewhere) and as someone that would sell content, how do I ensure that someone doesn't just tweak my pieces and resell them (or are you equipped to handle disputes)? This sort of site seems ripe for ripping people/styles off that they see on Dribbble/elsewhere for a quick buck. Is there any incentive to bring higher-caliber designers on board while being able to keep the prices competitive?
Also from a UX standpoint, clicking a filetype should highlight it and darken the rest of the choices whereas it does just the opposite right now.
Interested to see where this goes.
Knowing there's someone there curating quality stuff is a huge plus, but having a curator that is truly knowledgeable in the industry is preferred. I actually wrote an email to the fine folks at Behance letting them know that their Web Design Served gallery was pretty lackluster considering the talent they have on their site, expecting that there was some sort of algorithm in place that would shuffle content tagged as Web Design over to Served once it hit a certain amount of Likes or if the user has a lot of Followers. To my surprise, they got back to me and told me that their posts are hand-picked by staff members. After that, I lost a bit of faith in the platform and stopped utilizing it as a place I went to (daily) to find inspiration. Clicking through page after page of thumbnails got old and was really time-consuming, and I was hoping a site like The Served would eliminate that work for me, but it had the same problem.
Another thing for me, personally, is I thrive off of competition; it has consistently kept me moving forward and it seems to be the driving force behind a lot of Dribbble trends and rebounds alike. At the same time, as a day-to-day designer, I'm not going to be in the market for assets for most projects so the question becomes "How do you get designers to stick around and contribute to a site they wouldn't necessarily use themselves?" I think an answer to that would be that competitive factor; give them the opportunity to upload and explain changes they made from the original(s) and get real feedback not only from other designers but people that are actually in the market as well. One of my biggest issues with Dribbble is that it can tend to be more of a wankfest than it is a place to get real constructive criticism, and sometimes those criticisms are weak or flat-out misinformed.
I don't know how you monetize off of the concept of designers one-upping other designers to ultimately create a quality pool of assets for people to choose from, but I like the sound of it and will keep thinking about it. :)
Does that help?
Interestingly some other designers have said that they're looking for 'building blocks' or components to save time in the design process. Do you feel that's an exception rather than the rule and therefore you design absolutely everything from scratch without borrowing inspiration or gathering assets to speed things up? This is really what I'm interested in knowing more about as it's really this insight that to speed up design downloaded assets that are still in layered art format (i.e. a PSD) can help to speed things up? Would love to hear more and incidentally if you could drop me a mail would love to ask you some more questions?
cillian (at) fol (dot) io Cheers.
When I was using Photoshop exclusively I created everything from scratch, mostly just because I am a perfectionist and because it was another way to learn. As is the case today, the only assets I'm willing to download and pay for are icon sets and typefaces. If I see something someone else did and want to use something similar, I'll simply copy/paste the flat image into Photoshop and recreate on top of it to cater to my needs.
Emailing you now!
I don't want to appear to have an answer for everything but we have a pretty complex community based curation solution that will very much be powered by it's users in the future and we have some ideas on how to work with top designers but at this stage it's very much about proving that there's a need for a tool like this.
Bear in mind, our focus isn't on ripping off - it's actually on allowing creatives to sell the building blocks of their design work between one another. It's really about the 'foundations' and not complete design work. This is for content creators/professionals to rapidly share assets between each other - think about how you use font libraries rapidly rather than perhaps cheap assets. We're not there but we're working on it! :)
On the UX point - can't fault you for spotting that - very eagle eyes, we're still working out some UI kinks and already looking at more drafts of this.
Any more feedback would be appreciated.
I'm much more likely to search and find what I need on a service as vast (and generally free) as deviantArt than I am to look on ThemeForest, iStockPhoto or the like. Something about people and money makes the quality of the content go down in order to just churn it out and on the opposite end, the buyer's remorse is greater when you open the file and it isn't what you'd hoped.
Cheers!
Would love more feedback in the future if that's possible.
Cheers!