Zelda 64 Recompiled: A Revolution in N64 Native Ports for PC (github.com) 4 points by ta8645 1y ago ↗ HN
[–] ta8645 1y ago ↗ Zelda is the first game available using this new recompilation system for N64 games:https://github.com/N64Recomp/N64RecompWith release binaries for Zelda on Linux and Windows here:https://github.com/Zelda64Recomp/Zelda64Recomp/releases/tag/...(Although you'll need to supply the original N64 Zelda ROM)A video of the result, running on PC: https://youtu.be/O1wlTOvn2y0
[–] throwaway2046 1y ago ↗ > A GPU supporting Direct3D 12.0 (Shader Model 6) or Vulkan 1.2 is required to run this projectThis seems to be a rather high requirement for what is essentially a 1990s video game, could you elaborate on why this is needed? [–] ta8645 1y ago ↗ Although not released yet, the render engine[1] is being extended to support new texture-packs and especially ray-tracing. Which seems to be the reason they targeted the more modern APIs.1. https://github.com/rt64/rt64
[–] ta8645 1y ago ↗ Although not released yet, the render engine[1] is being extended to support new texture-packs and especially ray-tracing. Which seems to be the reason they targeted the more modern APIs.1. https://github.com/rt64/rt64
3 comments
[ 2.9 ms ] story [ 15.7 ms ] threadhttps://github.com/N64Recomp/N64Recomp
With release binaries for Zelda on Linux and Windows here:
https://github.com/Zelda64Recomp/Zelda64Recomp/releases/tag/...
(Although you'll need to supply the original N64 Zelda ROM)
A video of the result, running on PC: https://youtu.be/O1wlTOvn2y0
This seems to be a rather high requirement for what is essentially a 1990s video game, could you elaborate on why this is needed?
1. https://github.com/rt64/rt64