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Makes you wonder what is going on when a (seemingly?) wildly successful studio has to cut 17% of their workforce to stay afloat?
Just looking at games they have released recently there is Destiny 2 which has failed some revenue targets... So part of this is likely attributed to that reality.
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absolute disingenuous bullshit

"There will be a time to talk about our goals and projects, but today is not that day. Today, our focus is on supporting our people."

That should have been the past five years.