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Lua is by no means obsolete but I don’t think people are writing big applications in Lua as Lua’s real strength is being a good guest as a scripting language in a larger application… like a game engine. (I first saw lua when somebody was using it as an embedded scripting system for a FORTRAN finite element code)

Technically I like Decentraland, the problems it has are wetware problems that leave it with boring content and not enough users. A lightweight blockchain platform could work OK for keeping score in that kind of game but it probably doesn’t win out over alternatives.

If VR content is going to become widespread there has to be some breakthrough in authoring. The persona I have in mind is the owner of a few Thai restaurants in my town who is brilliant about SEO and SEM and would totally invest in VR content if he could see the business value in it because he’s done it for many new things that come along. There is no way he can do it at AAA game prices though.

> What, the real world isn’t as fun? Is that really such a crucial issue that we need to get at? Is that even really the point? Should everything be more fun? Say the metaverse did exist. At the end of the day, you’re unplugging into the real world. It’s your real hunger, life, currency, relationships, etc. that matter. What is the metaverse then, besides just a neat little toy?

The article raises some interesting points for sure but this makes no sense. We do all kinds of fun stuff to escape the problems of the real world. This is why we have movies, books, games.

Fun things to escape life do matter and they're a huge industry that people spend ax significant amount of their money on.

The metaverse, if it materialises would make this aspect a lot better. I just don't see it happening until some core technical problems are solved. But I do see the point in it for sure.