Ask HN: What books should I read to improve as a software engineer?

156 points by hopa ↗ HN
I'm a recent grad looking to keep improving. I've read Clean Code, Game Programming Patterns, and Architecture Patterns with Python, and I feel I learned / improved a lot from each of them. I was looking at Coding Horror's book recommendation list: https://blog.codinghorror.com/recommended-reading-for-developers/ but all those books seem very out of date. Any suggestions for best books for software engineers in 2024?

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2 books I consider excellent:

- A Philosophy of Software Design by John Ousterhout - Domain-driven Design: Tackling Complexity in the Heart of Software by Eric Evans

They both manage to explain some ideas that are really important, in a very simple way (which makes me feel like an idiot).

The Mythical Man-Month and The Design of Everyday Things are not out of date, even if older texts. The Pragmatic Programmer is also still worth a read and received an update since that list was created.

EDIT: An old book (also received an update) I'd add is The Psychology of Computer Programming by Weinberg. More descriptive than prescriptive compared to many other books, written in and about the same period as The Mythical Man-Month.

Just want to add vote for Design of Everyday Things. If you are into creating anything that other people use (software, code, appliances, doors), you should read this book.
Just be warned. You're going to spend a couple of weeks after having read it being very frustrated with people influencing your world who apparently didn’t read it…
I would say it's still worth reading The Inmates Are Running the Asylum. I'm sure some of the examples are antiquated, but it's a really interesting book.

Programming Pearls too would still be worth reading

This book surprised me by how good it is -- it distills a lot of tribal knowledge about how software engineering works at the mid-level to (early) senior engineering levels, based on the author's experience working at SV companies.

https://www.amazon.com/Effective-Engineer-Engineering-Dispro...

If you're experienced (senior or higher), it's still a good read, but fewer things will surprise you.

If you're also interested in Software Architecture (at least the high-level), then I can also recommend https://architectelevator.com/book/ by Gregor Hohpe (who also wrote another long-time classic: Enterprise Integration Patterns).

Another one I found very helpful is Designing Data-Intensive Applications by Martin Kleppmann.

Designing Data Intensive Applications
Seconding. This book will get you hired.
The main thing I learned from this book was about LSMs and it solidified my understanding of B trees. I think I'd mostly overrated tho.
Domain-Driven Design is fantastic.

Test-Driven Design by Example is a good (and fun) read.

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The top book imho is The Pragmatic Programer.

Here some other recomendations

- Designing Data-Intensive Applications - Tidy First?: A Personal Exercise in Empirical Software Design - A Philosophy of Software Design - Refactoring UI - The Software Engineer's Guidebook - https://blog.rstankov.com/programing-books/

The Hitchhikers Guide to the Galaxy

Surrounded by Idiots

Meditations

Controversial take: reading books to get better at software is like reading books to get better at swimming. Like people don't get better at math by reading books about math... So you should go read code. But reading code is boring if you're not also writing code (same goes for math) so my real recommendation is to go find a big OSS project in an area you're interested in and start contributing. If you don't know how to start doing that, pick one with a GitHub and go look through the issues. Any serious project will have a label like `easy` or `first PR`, respond to one of those and tag one of the contributors asking something like "can you give me a code pointer so I can get started". And off you go - guaranteed to make you better at software if you do it for long enough.
I agree with the gist of your comment but I think people can benefit from books about maths. A classic example that comes to mind is Polya's "How to Solve It". It's about the meta of doing maths (or the tacit knowledge of a great mathematician), not about specific fields or theorems.
Yes if you know absolutely nothing about writing proofs then polya's book is good. But that's it - after that "onboarding" you're never going to see a professional mathematician reading another such book.
I still got stuff out of it during my PhD (in mathematics, though I never finished). I think you might underestimate the value of tacit-knowledge-type stuff, especially from skilled mathematicians like Polya. It's interesting to see how they tackle hard problems, and to compare it to how you would do the same - at the very least I have a much less developed philosophy about it. Terrence Tao has blog posts about his problem-solving meta as well, that are interesting (to me) for similar reasons.
it is not either or. You can do both.

I'm sure a swimmer who reads books about swimming in addition to swimming is better all else being equal than a swimmer who just swims.

> who reads books about swimming

Can you show me such a book? Ie a book that teaches one to swim (different strokes etc) aimed at a professional swimmer (athlete).

Can't show you one for swimming but if you're a karateka, then you can do worse that spending some time reading books like the Bubishi
I think your point makes sense, but the comparison of programming to swimming loses the thread of thought a bit. Swimming is not my forte, but there are books by professional marathoners on how to train for marathons, for example, that are valuable to read for forming proper training plans as opposed to "just figuring it out".

I think your opinion on OSS/large codebases makes sense, but I don't think it's an either/or situation: reading should _support_ actual coding, similar to how studying a grammar textbook for a foreign language is there to support actually speaking/listening/communicating in that language.

It's like reading books in order to get better at writing them... sure it kinda works but not really. You get better at SWE by building things!!

The field has a lot of gurus who trick newcomers into falacies like 'clean code' when, instead, they should be out there banging together rocks like a JavaScript caveman seeking fire (Lisps).

I think both are useful, and generally if you have the time to do both, you should.

For example, my go to when using a new framework or library that'll be a core part of a project, is to read its documentation in its entirety. I did this with eg Vue. It's a _huge_ time saver, and the big key, is that it reveals things you would never have known existed! They're things which you wouldn't have stumbled on yourself, but which come in handy in certain moments. Or they're things that would waste your time googling, and which might be difficult to understand out of context. The docs also let you understand the "spirit" of the tool you're using, which will let you work much more smoothly with it, and avoid unintentionally fighting with it and how it was designed to do things.

This is also true for more abstract concepts in CS, which might not come up often, but which are smart abstractions that can come into play at key moments in your projects.

Also with math, most math learning is done by books -- books with exercises, yes, but still books.

But at the end of the day, I think what matters is don't get stuck in one mode. Don't _only_ learn from books, since that won't give you the skills you need. But also don't _only_ learn by doing, since then you'll basically be wasting your time re-discovering the last 100 years of programming/CS experience. Do both!

I think an artist in YouTube summarised this best many years ago. He describes 3 ways to improve at something: innate improvement, inspired improvement, and developmental improvement. Innate improvement being by volume--i.e. if you do it every day, you'll get better even if you're not consciously trying to improve. Inspired improvement is using those bursts of inspiration/interest to propel your skills forward. And developmental improvement being the more traditional, sit down with a book and learn/practice approach. All are useful and contribute to improving, so use them all where possible! Jazza recommends making projects that allow for all three possible types of improvement.

Video: https://youtu.be/Bu3ulVhO3z4

I do think sometimes reading books about coding might actually make you worse since you might misunderstand the rules gained from there and try to use them everywhere even if they don't make sense.

So you need some sort of built experience that will allow you to consider those rules critically, and only add them to your toolset if it does seem to make sense for you and you understand why, you have past experience where you think "oh - that would have helped me a lot".

Not a manual, handbook, or guide per se - but I've learned an awful lot from reading

Coders at Work: Reflections on the Craft of Programming

It's probably useful to un-read Clean Code, though I don't really have a recommendation for a good replacement. The replacement is something like "Make a lot of mistakes and develop good taste based on your experience."

If you're interested in performance, you can read https://algorithmica.org/ and https://people.freebsd.org/~lstewart/articles/cpumemory.pdf

I keep seeing this online. Why? Clean Code was instrumental in my improvement as an engineer.

Is there a reason why this is the opinion nowadays?

I think it depends. For me, I can see how it helps a brand new developer get a feel for code style.

That being said, some of the advice in the book is simply dated, some of it seems to break code down arbitrarily instead of on responsibility.

On top of this, you get people who pedantically follow it and don't let a team of experienced engineers develop a style that works for them it's really annoying and it can make the codebase a bitch to work on.

In the end, it should be a guide. And you should be thinking about what bits to take. But what ends up happening is "uncle Bob says...".

"Clean code", when not applied judiciously, tends to result in overly complex code with a lot of repetition. This may be desirable when very strict decoupling is needed in complex projects, but in many projects it makes things worse rather than better.
This isn't the general opinion. Clean code is great.

But sometimes, what you want to do is so complex. You'll want one big file with few methods and a lot of comments.

I think the "perception shift" happened together with public discussions of sqllite.

The tldr would be: just don't consider it a Bible ;)

One of the problems I have with it is the advice comes down to unhelpful abstractions that tries to wave away mechanical empathy.

I spent years writing Ruby and found clean code OK, but preferred Sandi Metz’s writing. Then I started doing some Go and Bill Kennedy made me think about mechanical empathy more. Recently I’ve been diving back into my old haunt of C, particularly more modern C idioms and the C23 standard as I need very fine grained control for latency and memory efficiency reasons for the apps I’m writing (in a very different space to where I worked in Ruby). It’s kind of blown away a lot of the advice from clean code for me.

The thing you’re programming has a CPU with registers. There’s a stack. There’s a heap. The choices you make choose how those things are used by the language implementation you’re using. Languages and methods that try to pretend none of that is happening can lead to very inefficient code that makes everyone sad.

Yes, your code needs to be readable. It has to be maintainable, but the clean code way of doing things doesn’t seem to do that very well AND introduces patterns that can make it hard for compilers and interpreters to optimise.

I also love Clean Code and think it unfairly gets a bad rap, but here's a great, sometimes hostile, conversation with the author that touches on the issues:

https://github.com/unclebob/cmuratori-discussion/blob/main/c...

The linked video is also a good watch.

Thank you for posting that!

Just for context, this was posted to Github by the author of Clean Code himself, Robert C. Martin, while exchanging messages with Casey Muratory [0]. They talk about performance, about testing, and maybe other stuff (I'm at less than half of it)

[0] of Handmade Hero fame, https://www.youtube.com/watch?v=A2dxjOjWHxQ

I suspect that one of the main reasons is that people read it and think they have to adopt all of it.

Personally I still recommend it to people but with the caveat that they need to think about what aspects from it they adopt and which don't make sense for them in their environment. E.g. if function calls are expensive in the language they use and its compiler doesn't optimize their code by inline the ones it can, then they probably don't want to break things down to the level that Clean Code recommends.

I think that some of the advice hasn't aged well into modern language features and computer power, similar to the GoF Design Patterns book. Rather than an entry level book, this would be better for a budding intermediate who can parse what is good and bad about it.

But, even then, other resources are better IMO. (Metz, Ousterhout, Kay, PragProg, language-specific design patterns books, etc.)

The experience of doing things wrong is valuable, but I think you also don't want to get quagmired there. It just depends on how voraciously/quickly you read and seek out better patterns.

(Also, elephant in the room, Uncle Bob has been very vocal and opinionated on the internet about various things and it hasn't endeared many to him because of it)

This is a short read - https://overreacted.io/goodbye-clean-code/

But it captures it perfectly, a large number of engineers go from jr to intermediate with their new found tricks. Except they cling to these tricks like it’s law, they have upskilled in one direction while sacrificing the open minded pragmatism for dogmatism. They’ll argue with you about these things, it’s in a book how can you not adhere to it!!?

If you can onboard these lessons and still recognise the spots where it’s begging for some best practice but you should break the rule this time, then congrats you’re ahead of the curve, it takes most engineers a frustratingly long time to get pragmatic. If I had a penny for every awful DRY abstraction that became impossible to reason about, I’d have retired.

Because of clueless extremists.

They don't try to understand the spirit of rules, but blindly apply rules to the letter

I haven't read it, but based on the examples from the book in "Goodbye Clean Code", the author is one of those extremists.
algorithmica.org; only if you can read Russian, as the English version is WIP and the main version they work on is the Russian one.
The English version is a best-in-class English among those that are free.
Peopleware is 100% worth it still today.

You’ll just get angry when writing it. We had written down solutions to problems with teams and offices in 50 years ago but just refused to follow them.

I would split the books into two categories: those that improve the way you structure your code and deliver a software solution, and those that improve your technical understanding of the software platform and the computer you're using.

The first are books like Pragmatic Programmer, Mythical Man Month, Code Complete, Design Patterns, talks by Alan Kay on software systems and OOP, even Game Engine Architecture etc. A lot of the content there is distilled experience which is much faster to learn from a book than gain the hard way on the job.

The other books are practical deep dives. Here I would recommend a variety of books like Inside the Machine by Stokes, Computer Architecture by Hennessy, 21st Century C by Klemens, Crafting Interpreters by Nystrom, Compilers by Aho, Effective Java, Nature of Code by Shiffman, Ray Tracing Challenge by Buck, Hands on Hacking by Hickey, and others, depending on your interest and area of focus.

I split my library alongside the same line. One section to answer the following questions: Why should I do it, how should I do it, how should I not do it, how does it work,.. and the other section answer the following: What to do, what to use,... The first one helps decision and planning, the second is what you use.

So there's the philosophy of the craft which are mostly the core skills of software engineering (or engineering in general). Problem solving, project planning, resources planning, methodologies,... Then the various theories (computer science). Algorithms, Data Structures, Computer organization, Networking, Databases, Operating Systems,... And then the skills. Programming Languages, Libraries, Tools (editors, shells, build systems, debuggers, test runners). Being a good programmer involves being fairly knowledgeable in all three.

Why is Effective Java in the second group?
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Death March by Ed Yourdon.
"A Philosophy of Software Design" by Stanford's John Ousterhout is excellent.

It is quite concise (about 190 pages), but in my opinion, it includes all the essential information that the other books in that category would teach you. It leaves out a lot of cruft that over the years turned out to be non-issues (code styling, problems that come with object oriented programming, etc.) but occasionally - when the topic is popular and widespread (e.g. Uncle Bob advice) - addresses them as alternative opinions. It was first published in 2018 and is therefore not in the out-of-date category.

So I would recommend it as essential read, hands down.

If you want something a bit more elaborate: "The Pragmatic Programmer" has a 20th Anniversary Edition. It is a timeless classic, worth reading at any rate.

That being said, I wish there was a single consistent resource[1] that summarizes truly modern software design philosophy in the sense that it leaves the object orientation inspired ideas behind that did not turn out to be useful and focusses on typed functional programming. Maybe with examples in Typescript and Rust.

[1] Possibly a book, but not necessarily. For me it would be important that it presents a consistent opinion, so it should be from a single author or small group of authors. The information I have in mind is mostly there, but spread out over many blog posts from people with slightly different takes and ideas about them. The overwhelming majority of recommendations in this thread are from authors I'd consider part of the founding generation. I'd love to read about software design from the perspective of a younger generation.

I went on a long email back and forth with the author because this was the one book that opened my eyes so much that I did't know why the Ruby community (of which I was a part of then, but am no longer) would break so many of the principles of the book.

Maybe the only book that has actual made me a better programmer that I can objectively measure.

Would you mind clarifying which one you found so helpful? The parent commenter mentioned two books
You sort of have to marinate yourself in the ideas of the book. But the big one is that you should have a very limited API. And each API function should do a lot of things. So a very narrow set of deep APIs make for the best programs. The other thing was indirection. Try avoiding it as much as possible. Languages which allow easy access to functions or lambdas or blocks being pass around, usually end up with 4 - 5 levels of function calls to get anything done. That makes things really complected together and makes it hard to reason about later.
and which book are you talking about?
Deep APIs were mentioned in "A Philosophy of Software Design" (John Ousterhout)
A Philosophy of Software Design - John Ousterhout
Can you say more about how the ruby community is breaking these principles? Was that part of the reason you left the community?
So around the TDD phase of Rails and Ruby, there was this huge push to make methods 5 lines or really short and dependency inject everything. It would make changes incredible hard to make because which the open closed principle talks about how things like this should be easy to change, you end up with a lot of subtle bugs because your individual dependencies drift from each other. I think the Ruby community has gotten much better now with more experience but ya that time it was crazy. And Ruby allows you to really take the metaprogramming and block passing madness to the next level.

I didn't leave the community because of it. I left it because Ruby was slow as molasses, dynamic typing is a failed experiment (imo) and people would love magic and be proud of it. Which meant systems would break in production more times than I could take and I have done so many on call rotations because someone thought some magic was a fun way of doing it.

For personal projects I used Steel Bank Common Lisp because there the dynamic nature of the language actually has benefits such as programming through the REPL which is much more reliable than typing dynamic code in an editor to build programs.

Once I had to hire people I moved to Go but then again moved to Rust because I want to write programs which do not break, is fast as possible and doesn't take my users' memory and cpu for granted. Who am I to burn their electric bill or data plan while delivering broken buggy software to them. Plus I cannot stand null pointer exceptions and Go due to their ideological drive of remaining "simple" has null pointer exceptions in 2024.

Also the other meta thing I realized was because Rust is harder to get into, the discourse, libraries, tutorials, community is much higher quality compared to anything else I have seen so far so I really enjoy it. Plus Rust has some really cool things like high level maps and functional code while them compiling down to the same Assembly as for loops and other such zero cost abstractions that I like.

Funny, I spent the last decade working in a strongly typed natively compiled language (OCaml) and for fun I’m venturing into Ruby more and more, so kinda opposite of what you did :)

I’d agree that I wouldn’t like to support a large Ruby codebase commercially but in team of 1-4 devs and codebase not much larger than 10k lines it’s very productive (numbers pulled from thin air ofc).

I read A philosophy of.. and I might as well be reading Philosophy because I didn't understand what the book was saying
If you want something a bit more elaborate: "The Pragmatic Programmer" has a 20th Anniversary Edition. It is a timeless classic, worth reading at any rate.

I haven't read the original The Pragmatic Programmer, but picked up the 20th Anniversary Edition. Maybe it's because the original was so influential, but I didn't enjoy the 20th Anniversary Edition at all, it just full of boring platitudes.

> That being said, I wish there was a single consistent resource[1] that summarizes truly modern software design philosophy in the sense that it leaves the object orientation inspired ideas behind that did not turn out to be useful and focusses on typed functional programming. Maybe with examples in Typescript and Rust.

Not Rust or TS, but i found Java to Kotlin a decent book which provides refactoring of java OOP to more functional patterns. One of the authors Nat Pryce was big into OOP design and was also a co-author of famous book Growing Object Oriented Software by Tests.

Totally different suggestion, look at how good woodworkers[0] or artisans are creating there pieces. These are unique pieces but reusing common well mastered technics.

It takes time for them. It takes time for us. The small details are ironed out along the way but the big picture, the concept, is defined/designed before.

Note that I really like the books listed up to now, they are not "dependency injection in Typescript using framework x, y or z" kind of books, more general philosophy of coding (with people). Going to this upper level is for me where you go from good to great. And myself, going to my 50s, I am still learning...

[0]: https://m.youtube.com/watch?v=sL96mw1uCmA

The already mentioned The Pragmatic Programmer, 20th Anniversary Edition is so far the best I have read. It's not overly specific to one single thing, it tries to teaches general principles and good practice.[1]

I also have a personal recommendation for when you want to better understand testing, QA, or want to/have to work with QA people. [2]

[1] https://pragprog.com/titles/tpp20/the-pragmatic-programmer-2... [2] https://www.amazon.com/Lessons-Learned-Software-Testing-Cont...

I would advice not to concentrate on coding per se. Coding fashion is volatile, today's good practice is a tomorrow's code smell. So instead of "programmer's books" I would suggest How Big Things are Done by Bent Flyvbjerg and Den Gardner. It's a new book (2023) and while it touches software engineering a bit, as the title suggest, it's more about getting big things done.
The Programmer's Brain by Felienne Hermans
Designing Data Intensive Applications is a great book.

I read this years ago and regularly recommend it, especially when people are all over talking about some special queue or database technology. I find so many people don’t understand even how databases work and it’s crucial to application performance and structuring. Adding queues works to relieve server load but if you get swamped by messages you need to make an active decision on how to handle that - and maybe a queue isn’t the best idea if you can’t lose them.

The Passionate Programmer is still high up in my list. It's more about ways to get better at software engineering, and less about specific tools or technologies.

Depending on the tech stack you're interested in, I would also strongly suggest reading foundational books that go deep into that platform (e.g. the Java Language Specification if you're into Java [1]). These are not things you necessarily need to read end-to-end or understand completely, but your global understanding of your chosen platform will expand significantly.

Systems Performance by Brendan Gregg is another useful classic. While it's about performance, it touches upon a huge number of important topics (from memory allocation to pretty graphs), perusing it will make you smarter.

[1] https://docs.oracle.com/javase/specs/