[–] pkstn 1y ago ↗ Planning to write blog post(s) about how i made the game, but basically the techniques i used are the following:- 2D ray tracing visibility algorithm (spolight): https://www.redblobgames.com/articles/visibility/- Simplex noise procedural maps: https://www.redblobgames.com/maps/terrain-from-noise/- WebGL2 rendering- Websockets with binary data- Deno- Hetzner dedicated servers- Docker Swarm Mode
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[ 3.3 ms ] story [ 15.2 ms ] thread- 2D ray tracing visibility algorithm (spolight): https://www.redblobgames.com/articles/visibility/
- Simplex noise procedural maps: https://www.redblobgames.com/maps/terrain-from-noise/
- WebGL2 rendering
- Websockets with binary data
- Deno
- Hetzner dedicated servers
- Docker Swarm Mode