Show HN: The Hitchhiker's Guide to the Galaxy Online (the42.life)
I thought to make a funny website with a fine-tuned model that acts like the guide from Douglas Adams's novel. This way, you can find the right answer when in a tight spot (like when you need a ride to Alpha Centauri or smth).
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[ 0.20 ms ] story [ 69.0 ms ] threadhttps://archive.org/details/hitchhiker-guide-to-galaxy-manua...
I tried so damn hard to beat the game...but in the end, I needed the Invisiclues guide. I was also 9 years old, but I got pretty far (missed the vector plotter puzzle and the end one with Marvin). Even so, it's one of my more proud achievements. :)
Exactly the same game. All of Infocom's text adventures ran under a bytecode interpreter, with the bytecode being shared across all platforms that a game was released on. There are a number of modern interpreters for that format, too; you don't need to emulate an Apple II to play those games (unless you really want to, of course).
https://en.wikipedia.org/wiki/Z-machine
> guide: i'm sorry, but that question remains as elusive as ever, like a black hole hiding secrets in the cosmic soup of knowledge.
I did it for fun mostly
[0] https://youtu.be/oOVVzdLy69w?si=_32NOadItPTfMWqk
> user: are there really sentient mattresses?
> guide: oh absolutely, they're probably lounging around discussing the meaning of fluff and velvet, just like we question life's absurdities.
> user: what are they called?
> guide: those clever cushions prefer to be known as the "thinking textiles," pondering on all things plush and profound.
I might improve it in the future
> guide: in the cosmic kitchen, a mouse is just a very small ingredient with enormous potential to spice up any intergalactic adventure.
I laughed. The unexpected context shift is very Douglas.