Ask HN: What old video games did you love that haven't left a large footprint?
A few that come to mind for me:
1. Centurion: Defender of Rome - a turn-based strategy game that came out a year before Civilization. Had some really interesting real-time battle mechanics and as a history nerd I loved taking over the various Roman era countries and kingdoms.
2. No One Lives Forever (and sequel) - a 3D shooter set in an Austin Powers / Archer like universe. So different from other shooters of the time with a great blend of a coherent story, interesting character (named Cate Archer, funny enough), and non-stop hilarity. Gadgets included lipstick camera, coins you can throw as a distraction, and a proximity bomb that looks like a kitten.
3. Acrophobia - a 90s online multiplayer game where you had to turn random acronyms into phrases that had to fit a particular topic. Winner was determined by voting. An amazingly fun time-waster.
42 comments
[ 3.2 ms ] story [ 96.3 ms ] threadStar Raiders, an Atari Computer game.
https://en.wikipedia.org/wiki/Jeanne_d%27Arc_(video_game)
Cool game, multiplayer was so cool. Its super cheap on steam.
Snipes, a "shoot the bugs (and each other) network game for Novell networks back in the mid 1980s.
https://www.bzflag.org/
It was a LAN party staple when I was in school.
Vector Man on Genesis is also one I liked a lot, that I don’t hear much about.
Pretty much everything on candystand.com as well. There were a bunch of (probably flash) web games made by LifeSaver. It’s all anyone did in my high school during computer lab and seemingly lost to time. Instead of a game site with ads, the whole game was an ad, so it just felt like a candy theme.
https://en.wikipedia.org/wiki/Quest_for_Glory
This was my favourite Sierra game for a long time, and the VGA remake was beautifully-done.
Also Sony launched Matrix MMO that died out but I loved how they at least tried to continue character stories that added depth.
Had a lot oft fun playing it via Devilution[1], the open source reversed project. Works like a charm on Linux and has some decent improvements like play/run-speed, a shared storage for collected items at the woman in town and other useful tweaks.
Did not find the
yet, but I'm trying pretty hard :-)1: https://github.com/diasurgical/devilutionX
Created (or at least established or set the benchmark for) the action RPG genre, spawned clones and imitators, and has multiple triple A sequels.
Left a HUGE footprint, in other words.
[0] https://en.wikipedia.org/wiki/Sid_Meier%27s_Colonization
[1] https://github.com/FreeCol/freecol
[2] https://www.freecol.org/about.html
[3] https://en.wikipedia.org/wiki/FreeCol
Tomba simply opened myself up to games which didn't have to fit just one genre, I could play a platformer and an RPG at the same time and it would be brilliant fun. Plus the colourful world was a feast for the eyes.
Interesting article and HN discussion from 2015 about this one: https://news.ycombinator.com/item?id=10710973
My vote would be for Silent Storm (2003): https://en.wikipedia.org/wiki/Silent_Storm
>The game features a remarkably advanced physics model. Nearly all structures are completely destructible. This has many tactical effects in the combat. For instance, if a character hears an enemy moving in an adjacent room, they can simply fire through the wall to attack them. Silent Storm also employs ragdoll physics for bodies according to the precise velocity of an impact. Fully three-dimensional mapping allows for obstruction calculations and cover effects from all angles. Bullets ricochet and their stopping power depends on the weapon. The effects are exaggerated for a more cinematic experience (a hail of non-fatal bullets only make the target shake, but a single fatal bullet can send the target flying).
[1] - https://en.m.wikipedia.org/wiki/Spider:_The_Video_Game
[2] - https://m.youtube.com/watch?v=7Tzn-eNeq6w&pp=ygUoc3BpZGVyIHR...