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1. Why would you run Godot on the back-end.. Seems kinda crazy.

2. Writing your own HTTP Promise library seems insane. Whatever language you're using there must be one already.

1. Maybe validating that client actions are legal?
Yep, we made it server-authoritative intentionally for physics-based games and to prevent cheating
> Why would you run Godot on the back-end.. Seems kinda crazy.

Game server - there's still a separate NestJS backend for the web. The code is here: https://github.com/the-mirror-gdp/the-mirror

> Writing your own HTTP Promise library seems insane. Whatever language you're using there must be one already.

Yes exactly, that's what we assumed

Looks weird to do a "youtube" video about it. Looks like a desperately needing attention marketing stunt.
Tone is lost over text posts; it's the closest you can get to having a conversation with someone.
True, but I don't think loss of tone would've mattered much here; almost all of the content of the video itself seems deliberately overwritten; it could be condensed to a tweet or post less than 100 words.
We've been deeply involved with the Godot community since we started 3 years ago. It wouldn't be right to just write a text post. That'd be too flippant and I think it does right by the community to give more of an in-depth explanation.
This appears to be a sandbox game / engine, which probably has a lot less reason to use an existing engine like godot than a normal game since it would probably end up duplicating a lot of the development tools provided by something like godot anyway.

It also appears to be in pretty early development.

So, even if it's a big project I'm not sure it's notable in the same way it would be if a major commercial game that had already been released using godot was switching off it of for some reason?

I am not sure it is one of the largest projects.

The reddit subgroup has 300 members: https://www.reddit.com/r/themirrorspace/

The YouTube channel has 700 subscribers: https://www.youtube.com/@TheMirrorEngine

This doesn't come across as that big of a project in terms of user base.

For example, this Godot-based game on Steam has 12K reviews. It is definitely much bigger than The Mirror: https://store.steampowered.com/app/1637320/Dome_Keeper/

And another with 24K reviews: https://store.steampowered.com/app/2218750/Halls_of_Torment/

(Also is the guy in the video okay? His eyes are really red.)

Brotato (yes, Godot) has ~80,000 reviews on steam (Overwhelmingly Positive) and ~25,000 subs on their subreddit.

I think you're correct that this isn't remotely one of the larger based on this style of metric.

Moving from Godot to what? Sign up for our Discord to find out first!

That makes the video feel like clickbait. Yeesh.

I know it sounds like a marketing push but there's a very specific reason behind it. No need to join the Discord if you don't want to; we'll fully announce eventually.
I think everyone is moving away from Godot since the scandal, so make sense