True, but I don't think loss of tone would've mattered much here; almost all of the content of the video itself seems deliberately overwritten; it could be condensed to a tweet or post less than 100 words.
We've been deeply involved with the Godot community since we started 3 years ago. It wouldn't be right to just write a text post. That'd be too flippant and I think it does right by the community to give more of an in-depth explanation.
This appears to be a sandbox game / engine, which probably has a lot less reason to use an existing engine like godot than a normal game since it would probably end up duplicating a lot of the development tools provided by something like godot anyway.
It also appears to be in pretty early development.
So, even if it's a big project I'm not sure it's notable in the same way it would be if a major commercial game that had already been released using godot was switching off it of for some reason?
I've been pulling some all nighters for getting our V2 across the line :) Size-wise, we had over 20 developers working on it at one point and we raised over $2.3M to build on Godot, so I do believe it's one of the largest by team size. https://venturebeat.com/games/the-mirror-raises-2-3m-pre-see...
I know it sounds like a marketing push but there's a very specific reason behind it. No need to join the Discord if you don't want to; we'll fully announce eventually.
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[ 3.1 ms ] story [ 49.6 ms ] thread2. Writing your own HTTP Promise library seems insane. Whatever language you're using there must be one already.
Game server - there's still a separate NestJS backend for the web. The code is here: https://github.com/the-mirror-gdp/the-mirror
> Writing your own HTTP Promise library seems insane. Whatever language you're using there must be one already.
Yes exactly, that's what we assumed
It also appears to be in pretty early development.
So, even if it's a big project I'm not sure it's notable in the same way it would be if a major commercial game that had already been released using godot was switching off it of for some reason?
The reddit subgroup has 300 members: https://www.reddit.com/r/themirrorspace/
The YouTube channel has 700 subscribers: https://www.youtube.com/@TheMirrorEngine
This doesn't come across as that big of a project in terms of user base.
For example, this Godot-based game on Steam has 12K reviews. It is definitely much bigger than The Mirror: https://store.steampowered.com/app/1637320/Dome_Keeper/
And another with 24K reviews: https://store.steampowered.com/app/2218750/Halls_of_Torment/
(Also is the guy in the video okay? His eyes are really red.)
I think you're correct that this isn't remotely one of the larger based on this style of metric.
That makes the video feel like clickbait. Yeesh.