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Hopefully their engine SDK has 'correct' elf/linux binary generation built in:

- static libgcc/libstdc++ by default

- glibc ABI selection (see GNU binutils ld documentation, "VERSION" sub-section (2nd part of the page). This is the annoying part.

- libdl-ing all video game core system interface shared libs (vulkan,libasound, libxkbcommon, legacy x11/GL?, wayland code is statically linked), with proper fallbacks.