This is cool. I suggest inserting a short delay at the end of the game, before you darken the board. You can have some confetti or something that would allow someone to review their correct solution.
I solved it but I have no idea why. The success modal blocks the board and I can’t even see what I’ve done right. It thinks “CG” is a word? Is that correct? I don’t seem to follow what the letters are supposed to accomplish here?
I like the idea, but I don't think today's fragment works. "ETC" isn't really a word, it's an abbreviation. "AF" also isn't a word. The "CH" down block isn't a word. The "AGO" down block is a word, I guess, but it started off as a word. The ending solution felt pretty random.
(From the console, the seed is "2024-12-09T08:00:00.005Z")
Fascinating game concept! As a fellow game developer currently working on an emoji memory matching game, I'm particularly interested in innovative game designs like this.
Pros:
1. Novel game mechanics - great combination of word spelling and spatial layout
2. Clean and intuitive interface, easy to get started
3. Natural drag-and-drop interaction
Suggestions:
1. Consider adding a timer/scoring system to increase competitiveness. I've implemented similar systems in my game and it definitely improves player engagement
2. Consider adding difficulty levels:
- Limited space constraints
- Adjustable number of letters
- Word complexity tiers
If possible, I'd love to hear about your experiences in game development.
A small QOL suggestion: I too would appreciate a small delay on completion, so there's time for me to realise I've won before the game tells me I've won. Controls could be locked during this time.
20 comments
[ 2.8 ms ] story [ 46.3 ms ] threadIt also had “RD” and “SH”.
Draggable but on loads sits in the top right corner.
(From the console, the seed is "2024-12-09T08:00:00.005Z")
When I touch the page to move the blocks my browser wants to scroll the page instead.
Using DuckDuckGo browser on android.
It worked well in ff on Android, except i did not see the final set of words in the end and share link got undefined in it:
I completed today's Fragment in 03:59. Think you can beat my time? Give it a try: https://playfragment.com/?=undefined
Pros: 1. Novel game mechanics - great combination of word spelling and spatial layout 2. Clean and intuitive interface, easy to get started 3. Natural drag-and-drop interaction
Suggestions: 1. Consider adding a timer/scoring system to increase competitiveness. I've implemented similar systems in my game and it definitely improves player engagement 2. Consider adding difficulty levels: - Limited space constraints - Adjustable number of letters - Word complexity tiers
If possible, I'd love to hear about your experiences in game development.
A small QOL suggestion: I too would appreciate a small delay on completion, so there's time for me to realise I've won before the game tells me I've won. Controls could be locked during this time.
We are working to address mobile responsiveness, removing some two-letter word combos, and adding a delay to the win state.
I'll keep you updated as it progresses :)