Reminds me of Desktop Dungeon, that was more puzzle than roguelike: there was usually a right order of operation so you could destroy every enemy, by getting enough experience and health to fight the next one.
This game is missing a lot of information, what do any of the items do? What's a chestnut for, why do I want to hit rocks and wooden logs?
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[ 3.0 ms ] story [ 14.8 ms ] threadThis game is missing a lot of information, what do any of the items do? What's a chestnut for, why do I want to hit rocks and wooden logs?