Ask HN: How tired are you of subscription services?
I'm thinking if shipping some little web music games. If I were ever to monetize it, should I go with free to play and one-time purchases or should I try to pursue some subscription model?
At this point I personally feel tired of everybody wanting some number of bucks per month, though I get that it aligns business costs with customer payments. How do you feel about this issue and what would you do in the case of this project?
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[ 3.3 ms ] story [ 37.3 ms ] threadI haven't subscribed to play a game for a long time and expect never to do so. I solidly reject GAME PASS from Microsoft but I am a Meta Quest + subscriber although I'm not sure I play enough VR and haven't been impressed with the quality of the games on it lately.
Jellyfin supports that out of the box for free, just like hardware transcoding which is also paywalled on Plex.
Last summer I was gentling a feral cat at the other house and once I set up a microwave link I watched a lot of Tubi over there and it didn't seem to be fair to still be angry at Plex. My home server had a /boot partition that was too small which meant I couldn't really apply software updates anymore so I rebuilt the machine and figured I'd switch to Plex which "just works" in every way except my M4 Mac Mini doesn't realize my Plex server is on the same network as it. At $5 a month they ought to take my trouble tickets seriously.
[1] https://en.wikipedia.org/wiki/Free_ad-supported_streaming_te...
[2] Sure "XBOX ONE Sux", I shoulda got a PS4 because I'm a weeaboo, but I have the thing and the hardware ought to be perfectly adequate
Otherwise i would be broke, since only a portion of the series i watch are available on a subscription.
Plus i avoid amazon because of reasons.