Ask HN: Are there any interesting uses of Generative AI/LLMs in video games?
I've always been fascinated by Procedural Generation and I believe adding Generative AI could lead to some "next-level" experiences, but I haven't seen anything bubble up in my news feeds yet.
7 comments
[ 2.9 ms ] story [ 15.2 ms ] threadThe opponents have to use it too, which can open new game mechanics around silence or distracting noise.
Jealous NPCs. Space-sim banter. Follow-up plot points based on adhoc conversations.
What if we can't click the right dialogue all the time; we have to convince them from our experience.
The difference between genAI and procedural generation in gaming is that procedural generation is still strictly bound by rules and can be QAed/fixed if there are errors. Not so with genAI.
Can't really see much use aside from that or canning whatever the AI generated ahead of time. There's far too much potential for it to be jailbroken or loose track of what it's supposed to be doing.
I feel that I don't know enough about the gaming world to actively apply my imagination to the concepts and principles that currently exist in that realm.