Show HN: SpacetimeDB 1.0 Is Here (github.com) 21 points by cloutiertyler 1y ago ↗ HN We just released 1.0 of SpacetimeDB, a database designed for real-time games and applications built in Rust and using WebAssembly stored procedures for running server-side logic.
[–] worldsayshi 1y ago ↗ How does SpacetimeDB deal with data migration as types/tables evolve? [–] cloutiertyler 1y ago ↗ We have this document: https://spacetimedb.com/docs/how-to/incremental-migrationsWe also plan to allow you do apply migrations when you publish your module, but that is not yet released.
[–] cloutiertyler 1y ago ↗ We have this document: https://spacetimedb.com/docs/how-to/incremental-migrationsWe also plan to allow you do apply migrations when you publish your module, but that is not yet released.
[–] kriper 1y ago ↗ Does it mean that if I have a physics engine written in c++ and want to use it on the server I have to compile it to web assembly?
4 comments
[ 3.3 ms ] story [ 17.3 ms ] threadWe also plan to allow you do apply migrations when you publish your module, but that is not yet released.