Show HN: I made a live multiplayer Minesweeper game (minesweeperpro.com)
Hi everyone! For several months now I've been stuck on the idea of a Minesweeper game that isn't just single player.
This is what I came up with:
• Live games allowing several people to play at the same time
• Scoring system rewarding correct moves
• Grid size, mines count, and players count set to make games as balanced as possible
86 comments
[ 2.2 ms ] story [ 192 ms ] threadI felt this entirely undermined the stated goal. You didn’t make cooperative minesweeper but the exact opposite—competitive minesweeper—because despite playing in the same board you’re both competing for who is faster and can get more individual points.
True cooperation would be something like only one person being able to reveal numbers and the other only being able to place flags. Or each player having one turn at a time and all working together to not lose (currently a wrong move is nothing but a point loss, effectively removing consequences from the game).
Also, if it is possible at all, it wasn’t clear how to place flags on mobile.
Flag placements are touch & hold on mobile and right-click on PC.
If I were trying to copy the same thing opp did, that'd be the first place I'd reach if it were me.
It'd be cool to be able to put your own name in though, without signing in. Just a suggestion.
- my play style was definitely limited by the "2 actions per second" limit (I had to actively control my pace), and also disrupted by the info tooltip appearing over the cells I want to click when those extra fast clicks happen to be towards the bottom
- placing a mine counts as an action, which incentivizes farming hunting mines while letting others explore for you if you're aiming for points, this also is counterintuitive to how high-level minesweeper efficiency works (you usually ignore mines that are obvious to let the autofill work in the end to save time)
- I agree that the point system (especially the 2x round win bonus) steers the game towards competitiveness rather than cooperation
- mistakes, specifically left-clicking mines, could be more punitive: maybe outright switch the player to a different room if they "explode", which could encourage "safer" gameplay
- otherwise pretty fun! I think it's a solid foundation to build more modes and features on
Yep, once upon a time I was a reasonably fast player. All my best times (PB around 80 seconds on the large board) were done without flagging mines.
I played with 2 other players and we quickly cleared the field!
The only thing I missed was a way to celebrate the victory with my fellow mine sweepers at the end.
Well done!
ps. I didn't really care about the competing, I was more curious to see if people would collaborate and trust each other or deliberate set mines off.
I am curious about the backend.
Brings back memory to the hackathon project that's quite similar to this that me and my friends did back like 9 years ago!? https://github.com/SpanishArmada/Minesweeper-Battle?tab=read...
... I naturally play faster than 2 moves per second sometimes.
[1] https://m3o.xyz
Other than that, it does work, you are right.