Ask HN: Heuristics for Visual Modality
I have a bunch of observations that might prove extensible visually, and make talking about Ai accessible and more interesting to designers. For instance, to describe worlds, make leaps without involving or calling analysis, which can be confusing to enthusiasts, so communication flows and finds expression.
For instance, what is the user model in the scholastic context of modality heuristics. Client. Extend a hexagon from Client, five more cases. Does this begin to describe itself, nice and neat, towards a subsequent context?
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