How to use LLMs with unreal engine 5.5 to generate blueprints, assets etc.?
Anyone knows of a way to generate assets or blueprints for common cases using an LLM for unreal engine 5.5. An example prompt would be like submitting an image of union station new york and generating a 3d asset for the entire building or a prompt like "Create a third person player. Put a switch on the wall. When the character flips the switch, turn ON the light if it is turned OFF and vice versa" and this prompt generates the necessary blueprint
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[ 4.0 ms ] story [ 11.2 ms ] threadBlueprint gen is probably a year or two away, useable asset generation is further.