Show HN: Omiword – A daily, sector-based word puzzle (omiword.com)
Hi everybody. I occasionally make little browser-based games, and this is my latest attempt. It's not quite done, but it's quite playable (note: it does include audio):
This has been my occasional tinker target for ~5 years now, starting in the early days of Covid. The objective is to drag letter tiles within certain boundaries to spell four common American-English words.
It hasn't got ads or anything, it's just supposed to be fun for its own sake. If people happen to like it, I might add an option for folks to make a small, one-time payment to unlock access to the archive.
I'm happy to hear any feedback, or about any shortcomings that you might discover.
65 comments
[ 2.9 ms ] story [ 140 ms ] threadBut, a couple of UX suggestions:
a) It shouldn't be possible to drop tiles on the grid outside of the word boundaries
b) Dropping one tile on another should swap their positions.
With both of these implemented, it'd make it easier to move all of the letters onto the grid and then try different options, without too much fiddling.
Dragging the letters to the word spots was the first thing I did to start visualizing, which was busy work I found no value in doing.
Otherwise, interesting and challenging!
My UX feedback: it isn't clear that the icon on the top-right opens up some instructions. Perhaps replace with the more standard question-mark in a circle?
The rest of the upper left only makes sense as SHIN, which gives SHINGLED going down on the left side.
From there, I got ELIXIR on the bottom cross-piece. ELECTION fit going down on the right.
1. Place an outline around the tile when it's on a word square.
2. Make the quadrant backgrounds a different color, shade, or texture. That will make it easier to see which tiles belong to which quadrant.
Agree on B.
This seems to be a common sentiment, so I plan to implement it. Thanks!
> It shouldn't be possible to drop tiles on the grid outside of the word boundaries
I've heard mixed opinions on this one. About 2/3 of people who have commented on it say that they like that the tiles can be dropped in the outside space, so they can rearrange and sort. About 1/3 dislike it (among those who say anything about it). But it's not a very large sample size, so I'll need to seek further feedback.
Will there be consideration for other languages in the future?
I agree with the other commentor's suggestions on the UI.
Hint mode (put one letter in place) would be the best UI
They also seem to become straightened out when not on the bounding boxes, and they seem to be straightened out even when not making real words. But also even when making real words they sometimes show as “broken”.
I see that it references multiple solutions but I’m still confused how that tracks.
EDIT: I ended up “solving” the puzzle but one of the words isn’t a real word, not even in a scrabble dictionary.
https://www.merriam-webster.com/dictionary/assi
It's quite obscure, but valid.
Pretty fun game you got here though. I would like a retry capability so I can try to find another (read: the real) solution.
https://www.merriam-webster.com/dictionary/asse
It's a sticky wicket with these obscure words. I've made other word games before, and people get upset when oddball-but-valid words are rejected. It feels more fair to be permissive, but that's just me.
yack n 1: noisy talk [syn: {yak}, {yack}, {yakety-yak}, {chatter}, {cackle}]
https://www.merriam-webster.com/dictionary/Pyrus
https://dictionary.cambridge.org/us/dictionary/english/yack
Basically, if a respected dictionary includes a word, this list does as well. I do understand the appeal of omitting weird words, but that would be a considerable and subjective undertaking.
But I'll see if I can find that thread, perhaps it will change my mind. Thanks!
One thing I'd say is that dragging from the edge of the screen makes it really easy to accidentally trigger the back gesture on my phone.
Regarding the sound, if you don't care for it, there is a volume slider in the menu that can disable it.
Thanks for trying it out!
Add option to eliminate sounds and light show when dragging letters.
Add ability to select the difficulty. A difficult puzzle on a gray Saturday morning during breakfast is more than I can handle.
It would be great to be able to start over.
It would be great to keep track of how many distinct solutions you have found.
It would be great to know how many solutions there are.
In a perfect world there would be just one solution per puzzle, agreed. But the pool of possible puzzles would be so much smaller.
> It would be great to be able to start over.
Agreed, I think I'll add a "reset" feature that puts all of the tiles back in their starting positions (and allows replay if the puzzle is already solved).
> It would be great to keep track of how many distinct solutions you have found. / It would be great to know how many solutions there are.
Something like "you've found X of Y possible solutions", perhaps? Not a bad idea.