This is a 3D graphics and UI (WGPU/Vulkan + EGUI) engine I built, and have been using internally on several scientific computing projects (Cosmology simulations, computational chemistry, and a molecular viewer similar to PyMol). It's for making PC applications.
I'm not sure if anyone else will get use out of this, but perhaps; I don't think there is anything similar in this space for Rust. I designed it so I can iterate quickly on project ideas, but it's sufficiently general.
It's not for games or realistic graphics; it's for drawing primitive shapes and meshes, and unifying this with an EGUI interface, and default camera controls.
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It's not for games or realistic graphics; it's for drawing primitive shapes and meshes, and unifying this with an EGUI interface, and default camera controls.