Nice implementation. I found it very intuitive to find the necessary features like marking a mine or tapping on a number that has all its mines marked to reveal the safe squares.
But it might still be good to put a short description somewhere for people not as familiar with the game.
That's a really great innovation! One of the most frustrating things in a game of minesweeper is when you are forced to guess and lose through no fault of your own. It's all the more frustrating because it tends to happen late in the game, too. I definitely would enjoy your version more.
There are some that guarantee that guessing will never be forced to guess and logical deduction is enough to solve any puzzle. For example, the Mines game in Simon Tatham's Portable Puzzle Collection.
A couple of us on the Chrome Dev Rel team made a minesweeper clone that aimed to be a bit visually fancy on most devices, but would still run on basic feature phones https://proxx.app/
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[ 3.6 ms ] story [ 44.7 ms ] threadThis is just the exact same thing reimplemented. "Inspired by" implies there are non-trivial differences.
But it might still be good to put a short description somewhere for people not as familiar with the game.
https://github.com/alaingilbert/winsweeper
There are some that guarantee that guessing will never be forced to guess and logical deduction is enough to solve any puzzle. For example, the Mines game in Simon Tatham's Portable Puzzle Collection.
If I marked as mine, and it is surrounded by the number 1, I would like all squares that neighbors those to be cleared automatically.
It could be triggered by double clicking the flag.
Usually you want to clear all tiles that touches, let say a "1" that is already touching a flag, and you can do just that by clicking that "1".
It was a lot of fun to build.