Show HN: I built a synthesizer based on 3D physics (anukari.com)
So far I am only selling it direct on my website, which seems to be working well. I hope to turn it into a sustainable business, and ideally I'd have enough revenue to hire folks to help with it. So far it's been 99% a solo project, with (awesome) contractors brought in for some of the stuff that I'm bad at, like the 3D models and making instrument presets/videos.
The official launch announcement video is here: https://www.youtube.com/watch?v=NYX_eeNVIEU
But if you REALLY want to see what it can do, check out what Mick Cormick did with in on the first day: https://x.com/Mick_Gordon/status/1918146487948919222
I've kept a fairly detailed developer log about my progress on the project since October 2023, which might be of interest to the hardcore technical folks here: https://anukari.com/blog/devlog
I also gave a talk at Audio Developer Conference 2023 (ADC23) that goes deep into a couple of the problems I solved for Anukari: https://www.youtube.com/watch?v=lb8b1SYy73Q
127 comments
[ 3.0 ms ] story [ 215 ms ] threadIs the simulation deterministic?
Congrats on the hard work and the launch, in any case!
Edit: I see you have a demo mode, that's great! Exactly what I was looking for
Remind me of Korg's Berlin branch with their Phase8 instrument: https://korg.berlin/ . Life imitates art imitates life :)
I highly support and encourage this. Is there a way I could contribute to Anukari at all (I'm a physicist by day)? These kinds of advancements are the stuff I would live for! However I should stay rooted in what's possible or helpful: I'm not sure if this is open-source for example. As long as I could help, I'm game.
I was using the demo just now: the sounds you get out of this are actually better than I expected! And I see what you meant in the videos about intuitive editing, rather than abstract.
Although, I was often hitting 100% CPU with some presets, with the sound glitching accordingly. So I could experiment only in part. I'm on an M1 Pro; initially I set 128 buffer sample size in Ableton but most presets were glitching, I then set to 2048 just to check for improvement, which it did, nevertheless it does seem a bit high. Maybe my audio settings are incorrect? I can give more info later if it helps you.
Also, even though I said I wouldn't use it, something that would be nice is a master volume, maybe I missed it. I often use VSTs standalone and being able to change the volume without messing with the preset would make it a bit easier to use.
Definitely the most interesting synth I've ever seen.
CLAP: I'm using the JUCE framework for plugin integrations, which doesn't currently support CLAP. But their roadmap says that the next major version will support CLAP, and I will definitely implement that in Anukari. Not sure when JUCE 9 comes out though, it could be a while.
It works quite well, but it's also reasonable to wait for official framework support.
It seems like vst problems with WINE always comes down to issues with license auth and graphics libs.
Still, awesome work!
I wouldn't go so far, apart from this point the landing page is excellent.
I find it hysterically funny, but at the same time, it really shows what this synth is capable of.
Excellent!
I think that's the real key to this stuff: what makes these things actually sound good?
edit: a hn thread https://news.ycombinator.com/item?id=19961812
https://en.wikipedia.org/wiki/Animusic , https://www.animusic.com/ , https://www.youtube.com/results?search_query=animusic , https://www.youtube.com/@julianlachniet9036/videos
Most of them are on youtube.
I'm several videos in and totally hooked, thank you for sharing. This would be an amazing interactive music app in VR, both to perform and to record trippy music videos.
https://anukari.com/support/faq#custom-skyboxes https://anukari.com/support/faq#custom-skins
AFAIK nobody has attempted this yet, so the write-up might not be perfect. If you try it, let me know how it goes!