Show HN: BlenderQ – A TUI for managing multiple Blender renders (github.com)
Hi HN,
I’m a solo content-creator/Blender user and developed this tool as an easy way to manage and render multiple Blender renders locally.
The TUI portion is written in TypeScript because it gave me a good way to build the front end that allowed for some complex components in a language that I was intimately familiar with, and the portions that interact with Blender are actually Python scripts.
9 comments
[ 3.5 ms ] story [ 36.3 ms ] threadA lot of the Textual based programs[1] can be run without having to install them with uvx, i.e.:
[0] https://github.com/Textualize/textual[1] https://github.com/oleksis/awesome-textualize-projects
https://flamenco.blender.org/
The client is cross platform, and only requires a network share.
It may be wise to add any features you need to the project... =3
He recounted how one time, after he had graded and handed back some deliveries from the students, one of them came up to him with a confused look on his face.
The student said: In the feedback you wrote D.N.A.S.M. What does that mean?
My grandfather said: It means Do Not Abbreviate So Much.
Your comment reminded me of this :)
normaly I just use blender -b path/file1 -a && blender -b path/file2 -a
thank you for making this I did not read your code and I'm curious about where did you get (or calculate) the progress value, thank you for making this