I built a physics-based sheep battle royale to unwind–and it kind of exploded
That late-night thought spiraled into Crazy Cattle 3D, an indie game where 100 woolly rams slam, slide, and detonate across three absurd terrains—from Irish hills to Icelandic icefields to volcanic New Zealand chaos.
The twist? It’s all physics-based. Every movement, collision, and launch is calculated, making gameplay more about momentum and timing than reflexes. Most players get knocked out in the first 30 seconds. And 90% hit "play again" instantly.
It’s weird, chaotic fun, but also taught me a lot—about game loops, 3D collision, and how something stupidly simple (like sheep rolling downhill) can turn into an addictive gameplay mechanic.
If you need a laugh—or want to see how far one person can stretch the concept of "battle royale"—give it a spin. No installs. Just chaos: https://3d-crazy-cattle.org
4 comments
[ 3.4 ms ] story [ 20.2 ms ] thread> And 90% hit "play again" instantly.
Which button is that?
It's important to reward the fun strategies. My recommendation is to modify the sheep model to make it more stable in head collisions and less stable in side collisions. For example put the front legs closer and the back legs more open. Or something like that. You have to try it until the model gets more stable and the best strategy is to head the other sheeps.
Also, when there are only 10 sheeps, they chase each other in circles, A to B and B to A, C to D and D to C, ... It would be nice to make the bots get bored and choose a random sheep to go after, to break the circles.