It's a borderline thing. The official Commodore REU only supported 8x the RAM. But you could modify it yourself to 32x. Creative Micro Design also had the third party 1750 REU which supported 32x RAM. (2 megabytes.)
So it is somewhat period accurate, albeit very expensive at the time.
Imagine where we would be today if this was where we were on the C64 in 1982. If we had the concept and ability to create these models and run them on machines and how much that would have evolved by now.
We did. People have been doing impressive AI demonstrations before they're was hardware to run it. E.g. Turing implemented a chess playing program, but had to have his colleage execute it manually to play a game.
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[ 2.6 ms ] story [ 48.7 ms ] threadhttps://github.com/ytmytm/llama2.c64
So it is somewhat period accurate, albeit very expensive at the time.
(Probably couldn't have trained the model, but still.)
https://github.com/DaveBben/esp32-llm
needs a board with PSRAM but they are surprisingly plenty these days - almost standard. I tried it a few months back.
Like, what?!
On an 8-bit, 64Kb, ~1MHz CPU!
Amazing.
Sure, there are too many caveats, but this isn't really about making this a viable modern alternative.
It's just about, well, being very cool? Nostalgic!
And in that, I think it succeeds.
Or should I say 2 mebibytes. </pedantic>
Plus, we had a 320x200 display in a glorious 16 colours!
Revolutionary sprites, too!!
FWIW, my first game, ie all I cared about on a C64 at the time, was the amazing Revenge of the Mutant Camels!
The most Jeff Minter name of all Jeff Minter's games.
Amazing.