rats. just got it working (had to switch computers to one with better supported graphics) and then it looked like your server died?
would be worth having some kind of client side warning on timeout or whatever. i ended up floating round in the blackness of empty space wondering what the point was, until i tried reloading.
also, everyone seemed to be starting almost on top of each other when i first connected.
i wondered about something like this a while back and spent some time trying to find a way to do p2p multiclient. i can no longer remember the details, but it looked like an api might emerge driven by people wanting to do p2p telecomms.
I believe that would be WebRTC, which is currently available in stable Chrome builds (chrome://flags and look for "PeerConnection"), and no idea what other browsers. Probably Firefox, though I don't know for sure / what version.
Not sure if this a version of the classic Spacewar or not (since the site is down), but if it is...
When MMOAsteroids came out, I spent a few days making the rules (but not the graphics) more like Spacewar. Check it out here: http://www.mmospacewar.com
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[ 1.9 ms ] story [ 35.3 ms ] threadwould be worth having some kind of client side warning on timeout or whatever. i ended up floating round in the blackness of empty space wondering what the point was, until i tried reloading.
also, everyone seemed to be starting almost on top of each other when i first connected.
i wondered about something like this a while back and spent some time trying to find a way to do p2p multiclient. i can no longer remember the details, but it looked like an api might emerge driven by people wanting to do p2p telecomms.
Ah, is it strictly for audio(/video) streaming? That... kinda sucks.
When MMOAsteroids came out, I spent a few days making the rules (but not the graphics) more like Spacewar. Check it out here: http://www.mmospacewar.com