Show HN: Lazy Tetris (lazytetris.com)
I made a tetris variant
Aims to remove all stress, and focus the game on what I like the best - stacking.
No timer, no score, no gravity. Move to the next piece when you are ready, and clear lines when you are ready.
Separate mobile + desktop controls
156 comments
[ 2.0 ms ] story [ 199 ms ] threadAnd you can click the “ghost” icon to get the shadow piece.
You’re absolutely right, not intuitive
FWIW, you can also do this on TETR.IO in Zen mode - just set the Gravity to 0 and turn Leveling off.
i'd like to see a few improvements for that though:
don't end the game just because a piece touches the top row. allow to continue playing as long as there is room for more pieces to be placed. (i just noticed that doesn't happen all the time. maybe only when the next piece doesn't fit into the spot to be placed)
but even if there is no more room, don't end the game when there are rows that still can be cleared. the game should only end when no other action is possible. and ideally, don't automatically clear the field when the game ends. let me admire the result, and add a reset button to clear manually instead.
other features that could be nice: when starting over the hold should probably be cleared. a bigger hold would also be nice. and how about a score? relaxing doesn't mean it can't be competitive. i mean we all experience stress differently. i find being pressured for time to be stressful, but i don't mind a hard puzzle as long as i have time to solve it and am not losing progress when i make a mistake.
i managed to fill 17 rows without clearing any before the game ended. can anyone beat that? you'd have to be very lucky with the pieces you get at the end :-)
But main reason is so he can monetize. Would gladly pay a few dollars for this.
The drag gesture is slightly broken though. If the piece collides with the wall, it sticks instead of sliding.
If you wanted to further reduce the stress then you could use the single bag system (same link as below, bottom of the page).
[1] https://strategywiki.org/wiki/Tetris/Pieces#L_piece
Also, this reminds me of The Password Game: https://news.ycombinator.com/item?id=36493715
Playing on desktop with a keyboard, I cannot move pieces up when they reached the floor, though. I moved one piece down too much thinking it was possible to move it up again and that caused me to stress a bit ;)
https://github.com/mlang/betris
Big thanks to @jart, cosmo is a godsent for cross-platform TUI stuff.
I love that idea, sometimes you just need a little time to figure out where you want to move/rotate it to.
But what I am really looking for in Tetris is the game to train me. After observing me play for a few minutes it tells me: _"Hey, I notice you always deal with L pieces horizontally. Proffesional players usually prefer to X so they can achieve Y"_
But it's indeed a nice and relaxed take on tetris.