Tell HN: Why my game, DropZap World, is not available in the EU
The EU has regulations that are unfriendly to indie game developers:
First, you must make your physical address public. Indie game developers can use a P.O. Box, but it’s still a hassle.
Second, you need a "safety representative" residing in the EU who ensures that your game meets safety standards.
Maybe gamers in the EU should urge their politicians to amend these rules and make them more indie‑game‑developer‑friendly.
P.S.
See: https://igda-gasig.org/what-and-why/demystifying-eaa-gpsr/
4 comments
[ 3.0 ms ] story [ 19.6 ms ] threadSeems like indie devs would be fine?
Also for the other one, what does it mean to specifically target the European audience? There are so many itch.io games and throwaway garbage, none of them have a safety rep...
That is, EU(which is an organization made of representatives from all those countries) comes up with a regulation and all the countries make a law or something in line with that regulation. When a platform for distribution asks you for EU regulation stuff that's most likely about the laws in the country they incorporated.
Anyway, can you name a single indie dev who got in trouble with EU because they failed to comply with some technicality?